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fpsVRNewsfpsVR Beta - 2.5.9619
Game update

fpsVR Beta - 2.5.9619

fpsVR · published 5 May 2026, 13:25 UTC · build 23068311

All newsPlayers around this dateRead on Steam

The fpsVR BETA has been updated with the following changes:

General:

  • Detailed graphs (per-second data) have been added to the history viewer (desktop version), the same graphs as in the built-in fpsVR history viewer. As a reminder, you can find the history viewer shortcut in the "Documents/fpsVR" folder.

  • When using SteamVR with Steam Link and VD, the "FPS:" field in the in-game overlay will now display as "FPS (PC):" (but not in all overlay options, only where there is enough space). This is to better understand that fpsVR can only calculate FPS for PC side. For example, in Steam Link, you can see a situation where you have a stable 90 fps at 90Hz but a lot of dropped frames. This could be caused by your router or the VR headset, for example. The SteamVR statistics used by fpsVR will mark all frames as "used", despite the fact that some of the frames were dropped according to statistics. Unfortunately, the data available from SteamVR was created with wired headsets in mind, but Valve apparently has no plans to introduce any new features to these data structures. My attempts to request expanded functionality/fixes for the statistics were unsuccessful.

More from fpsVR

Other announcements

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Game update19 Jul 2026fpsVR - 2.6.9695The fpsVR has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even th…Game update18 Jul 2026fpsVR Beta - 2.6.9695The fpsVR BETA has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, ev…In-game event12 Jun 2026fpsVR - 2.6The fpsVR has been updated with the following changes: General · The font used has been changed from MS San Serif to "IBM Plex Sans". This will allow for further development of the app for Windows and Linux (Proton) with a (nearly) identical user interface for both operating systems. · Motion Smoothing modes descriptions have been updated, removing the mention of half framerate, as it's irrelev…