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ZedFall: OutbreakNewsUpdate Notes for 21st September 2026
In-game event

Update Notes for 21st September 2026

ZedFall: Outbreak · published 21 Sep 2026, 21:20 UTC · build 25445523

All newsPlayers around this dateRead on Steam

Balance Changes

Damage Aura Card

  • Auras from different players no longer stack. Enemies standing in range will take one aura's worth of damage which will be shared between everyone.

  • Now +15 damage each pick, down from +20. (Added the evolution to give +5 damage each pick)

Reactor (Evolution card)

  • Now adds +5 aura damage per second each rank as well as the extra size, so a maxed aura damage build is as strong as before.

Tower Defence Overhaul

I have given the Tower Defence mode a complete overhaul to hopefully make the mode a more enjoyable experience for Tower Defence lovers.

Tower Defence is quite hard to balance so this mode is most likely going to receive a lot of balance updates over the near future. So if things feel a bit unbalanced with this mode, please just keep this in mind.

I'm happy to listen to feedback in the discussions thread or comments.

The Run

  • Everyone starts with 350 coins.

  • Each TD run now has 20 rounds and your towers and upgrades will stay between rounds until the boss wave has been completed.

  • Every 5 rounds the map changes. Everything you have built will be refunded and you will have 30 seconds to place your new defence setup.

  • Each kill will earn gold and a small bonus is provided at the end of each round.

  • Between rounds the game will now show which enemies are coming next to give an idea of what to prepare for.

  • Generator hit points depending of difficulty level: 20 / 15 / 10 / 10 (Easy / Normal / Hard / Nightmare).

  • Holding all 20 rounds pays 10 / 20 / 40 / 60 Salvage.

Enemies

  • Walker: The basic zombie, spawns from round 1.

  • Runner: Slightly faster than the walker, spawns from round 1.

  • Rotwing: A flying enemy type, spawns from round 3.

  • Sprinter: Moves faster than the runner with slightly lower HP, spawns from round 4.

  • The Abomination: The boss mob with a lot of HP, will spawn on wave 5, 10, 15 and 20. 2 of these will spawn on wave 15 and wave 20.

  • Armoured Walker: Wears a helmet and plate armour so is a little harder to kill, spawns from round 6.

  • Brute (Charger): Contains six zombies worth of health, spawns from round 7.

What You Can Build

Turret (100 coins)

  • Can only hit ground enemies.

  • Best against Armoured Walkers, Brutes and Abominations.

  • Longest reach of the direct fire towers.

Sky Lance (100 coins)

  • Can only hit flying enemies.

  • Best against Rotwing flocks.

Tesla Coil (175 coins)

  • Hits ground enemies and flyers. Flyers take half damage.

  • Its arc jumps from zombie to zombie, so it is best against crowds, Runners, Sprinters and swarm rounds.

  • Short ranged and struggles against armoured enemies.

Mortar (200 coins)

  • Can only hit ground enemies.

  • Best against large groups of ground enemies, every zombie in the blast takes full damage.

Crypt (150 coins)

  • Raises skeletons that hold zombies in place. Each skeleton will aggro and hold up to 3 enemies.

  • Skeletons will not stop the boss, however they will attack it on passing.

  • A skeleton will respawn after 6 seconds of being defeated.

Upgrades

  • Every tower uses the same five upgrade cards. Each card has 5 ranks, costing 50 / 75 / 100 / 125 / 150 coins.

  • Damage: +10 per shot on a Turret or Sky Lance, +6 per arc on a Tesla Coil, +7 per shell on a Mortar.

  • Rate of Fire: 10% less time between shots.

  • Range: +10% range.

  • Slow Aura: slows enemies in range by 6% per rank. Slow effects do not stack.

  • AoE Rounds changes with the tower; Turret: shots splash nearby zombies. Sky Lance: shots burst among the flock. Tesla Coil: it becomes Chain Length, and the arc jumps to 1 more zombie per rank (2 at first, up to 7). Mortar: it becomes Blast Radius, for a bigger blast.

Crypt Upgrades:

  • Skeletons: +1 skeleton per rank, up to 6.

  • Damage: +6 per hit.

  • Attack Speed: 10% less time between hits.

  • Health: +36 skeleton health.

  • Grave-Fire: a damaging aura around each skeleton.

Features

  • Overclock: any tower or crypt you stand near attacks 25% faster. Overclocked structures will light up and show an OVERCLOCKED tag. Players can also overclock a teammates towers too, however It doesn't stack, so spread out.

  • Selling: towers and crypts sell for their full price, between rounds only. The Sell button sits under the upgrade cards and asks you to press twice.

  • Knife: your only weapon in this mode. It hits everything in its swing and ignores armour. It can't reach flyers.

  • Respawning: If you go down, you get back up after a few seconds. The run only ends when the generator is destroyed.

  • Player numbers: Co-op: up to 4 players each get their own pads, crypt sites and coins. Additional players can still join but will only be able to melee attack and Overclock turrets.

Quests

  • Master Defender: hold all 20 rounds. Rewards 20 Salvage.

  • Master Engineer: fully upgrade any tower.

More from ZedFall: Outbreak

Other announcements

All news
In-game event3 Oct 2026Update Notes for 3rd October 2026Tower Defence · Player's Cyan colour has been replaced with White to avoid having 2 similar blue colours. Scavenge Mode · The map has had some more visual upgrades. · The ground has now been blended together so there are no more sharp lines when visiting a new area. · A lot of the hot spot structures have had visual improvements and additions. · Additional performance improvements.Major update2 Oct 2026Update Notes for 2nd October 2026Bug Fixes · Some of the Power-ups did not play the pick-up chime when they were collected. They will all now play a sound when picked up. Weapon drops do not have the chime. General Changes and Improvements · A lot of the in-game models have been improved. · More performance and network optimisations have been implemented. · Improved animations for Base Camp fishing. · Zombie numbers and HP hav…In-game event28 Sep 2026Update Notes for 28th September 2026Bug Fixes · Ice Gun kills can no longer be stolen by other damage while an enemy is frozen, so they now count toward Ice Gun quests and achievements. · Fixed the Mortar's Concussion in Tower Defence mode. A shell from a lower ranked Mortar no longer replaces a stronger Concussion already on an enemy. The strongest one now stays and the timer is refreshed. New Wave Survival Difficulty · Insanity…