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Update 0.8.49 · Rip N Ship Simulator · SteamPeaks
Rip N Ship Simulator
News
Update 0.8.49
Game update
Update 0.8.49
Rip N Ship Simulator
· published
20 Sep 2026, 03:49 UTC
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Players around this date
Read on Steam
Added collection values for regular binders and slab binders.
Added card-name search directly from the binder.
Added binder sorting by card number, rarity, and value.
Added personal binders that players can name and organize manually.
Added pocket-based card placement for personal binders.
Added movable card-information panels with saved positioning.
Redesigned binder controls with cleaner side panels and inspection information.
Integrated the Top Load action into the focused-card information panel.
Added “Top Load All,” “Trash All,” and “Send All to Bulk” actions to the Sort Room.
Added direct typing and filtering in the pack shopping-category field.
Added contextual Escape controls for leaving the laptop, binders, display shelves, and Sort Room.
More from Rip N Ship Simulator
Other announcements
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Game update
28 Sep 2026
Rip N Ship Early Access v0.8.58
Tabletop Tablet · The tablet now rests in landscape orientation on the table. · Its sharper screen fits inside the tablet bezel. · Press TAB to open the tablet during a stream. Card Protection · Sleeves, top loaders, and magnetic holders now appear as 3D pieces with real depth. · Protected cards carry their 3D look into the Binder and displays. Stream Presentation · Team orders now use a physic…
Game update
27 Sep 2026
v0.8.57 Patch
Fixed card information displaying the wrong currency when opening packs. · Newly purchased packs now spawn in organized piles within the table boundaries. · Improved the return animation so packs settle accurately onto their stack.
Game update
27 Sep 2026
Early Access 0.8.56
Rip N Ship — Early Access 0.8.56 This update focuses on polishing the new pack dispenser and cleaning up a couple annoying UI/input issues. Changes · Improved the acrylic pack dispenser with proper transparent/transmission rendering. · The dispenser now reacts much more naturally to the room behind it instead of looking cloudy or milky. · Preserved the existing room/background blur while improv…