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Update 0.8.48 · Rip N Ship Simulator · SteamPeaks
Rip N Ship Simulator
News
Update 0.8.48
Game update
Update 0.8.48
Rip N Ship Simulator
· published
20 Sep 2026, 00:50 UTC
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Players around this date
Read on Steam
Added support for several new foil and holographic finish families used by community card sets.
Improved foil masks, texture scale, highlights, color response, brightness, and viewing-angle behavior.
Improved physical card presentation across pack openings, inspections, results, binders, and Creator Studio.
Fixed cards appearing stretched when rotated sideways.
Fixed skinny card previews in Creator Studio.
Creator Studio’s compact preview now uses the same interactive 3D material rendering as its expanded preview.
Improved preview positioning and alignment inside Creator Studio.
Improved performance for players with large Workshop libraries and card catalogs.
Reduced unnecessary rendering work while preserving responsive foil and viewing-angle effects.
Improved rendering resolution behavior across display scaling and different window sizes.
Removed several obsolete progression, dealer, network, pack-opening, and 3D presentation systems.
Improved room TV picture quality and audio continuity when entering Stream Mode.
Added further stability improvements across saves, pack opening, card care, Stream Mode, and physical card presentation.
More from Rip N Ship Simulator
Other announcements
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Game update
22 Sep 2026
v0.8.52 - GradedGoon Update
Added GradedGoon slab guards directly to the binder · Browse and apply cases without needing to leave the binder · Added Standard, Jewel, Metallic, and Limited Edition guard options · Added a collapsible GradedGoon panel while inspecting graded cards · Guards now render as actual 3D cases around the slab · Added physical guard install, removal, and swap animations · General binder and graded-ca…
Game update
21 Sep 2026
Rip N Ship v0.8.51
Converted slabbed cards in the binder from the old 2D presentation to full Three.js 3D slabs. · Slabs now use the physical 3D card/slab renderer. · Slabs stay as the same physical object when moving from the binder pocket into focused inspection. · Added depth-of-field behind focused slabs for a more physical inspection look. · Converted grading-return presentation to use the newer Three.js ren…
Game update
20 Sep 2026
Brighness Fix
Fixed Brightness on some foil cards.