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Rip N ShipNews0.8.46 Patch Notes
Game update

0.8.46 Patch Notes

Rip N Ship · published 19 Sep 2026, 06:19 UTC

All newsPlayers around this dateRead on Steam
  • Added Card Care during normal pack openings — sleeve, top load, or MAG cards while reviewing pulls.
  • Added a new depth-of-field / bokeh effect while packs and cards are in focus.
  • Improved the new 3D pack and card presentation** with smoother movement, sharper cards, better anti-aliasing, and improved interaction.
  • Card tilt is now limited to the area around the card and returns to center when you move away.
  • Improved protection rendering for sleeves, top loaders, and magnetic holders during pack reveals.
  • SORT NEWnow shows the totalPack Value.
  • Fixed grading returns so returned slabs can be properly collected and stored.
  • Fixed grading-return controls getting stuck on Open Return / Reveal / Next** after collecting a slab.
  • Fixed a soft-lock that could happen when loading an older save with an interrupted card reveal.
  • Existing interrupted pulls are now safely recovered into your collection instead of leaving the table stuck.
  • Improved save compatibility for players updating from older versions.
  • Improved focused UI layering so progression effects and other important interfaces stay visible during the new focus effect.
  • Various pack-opening, card-rendering, UI, and stability fixes.
More from Rip N Ship

Other announcements

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Game update21 Sep 2026Rip N Ship v0.8.51Converted slabbed cards in the binder from the old 2D presentation to full Three.js 3D slabs. · Slabs now use the physical 3D card/slab renderer. · Slabs stay as the same physical object when moving from the binder pocket into focused inspection. · Added depth-of-field behind focused slabs for a more physical inspection look. · Converted grading-return presentation to use the newer Three.js ren…Game update20 Sep 2026Brighness FixFixed Brightness on some foil cards.Game update20 Sep 2026Foil HotfixThis up helps certain foils not flicker.