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Rip N Ship
News
0.8.46 Patch Notes
Game update
0.8.46 Patch Notes
Rip N Ship
· published
19 Sep 2026, 06:19 UTC
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Added Card Care during normal pack openings — sleeve, top load, or MAG cards while reviewing pulls.
Added a new depth-of-field / bokeh effect while packs and cards are in focus.
Improved the new 3D pack and card presentation** with smoother movement, sharper cards, better anti-aliasing, and improved interaction.
Card tilt is now limited to the area around the card and returns to center when you move away.
Improved protection rendering for sleeves, top loaders, and magnetic holders during pack reveals.
SORT NEWnow shows the totalPack Value.
Fixed grading returns so returned slabs can be properly collected and stored.
Fixed grading-return controls getting stuck on Open Return / Reveal / Next** after collecting a slab.
Fixed a soft-lock that could happen when loading an older save with an interrupted card reveal.
Existing interrupted pulls are now safely recovered into your collection instead of leaving the table stuck.
Improved save compatibility for players updating from older versions.
Improved focused UI layering so progression effects and other important interfaces stay visible during the new focus effect.
Various pack-opening, card-rendering, UI, and stability fixes.
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Game update
21 Sep 2026
Rip N Ship v0.8.51
Converted slabbed cards in the binder from the old 2D presentation to full Three.js 3D slabs. · Slabs now use the physical 3D card/slab renderer. · Slabs stay as the same physical object when moving from the binder pocket into focused inspection. · Added depth-of-field behind focused slabs for a more physical inspection look. · Converted grading-return presentation to use the newer Three.js ren…
Game update
20 Sep 2026
Brighness Fix
Fixed Brightness on some foil cards.
Game update
20 Sep 2026
Foil Hotfix
This up helps certain foils not flicker.