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Rip N ShipNewsRip N Ship v0.8.41 — 3D Cards Transition: Part 1
Game update

Rip N Ship v0.8.41 — 3D Cards Transition: Part 1

Rip N Ship · published 17 Sep 2026, 11:19 UTC

All newsPlayers around this dateRead on Steam


This update begins a major transition of Rip N Ship's cards and packs to a true physical 3D presentation.

New 3D Pack & Card Flow

* Pack opening has been moved into the new **Three.js physical presentation system**.
* Unopened packs now exist as physical 3D objects on the table.
* Packs transition directly from the table into the opening sequence.
* Revealed cards now use physical 3D card objects instead of relying on duplicate Phaser/DOM card visuals.
* Cards retain their foil/material effects throughout the 3D reveal flow.
* Improved transitions between pack opening, card reveals, results, and returning cards to the table.
* Removed a number of old duplicate rendering layers that were still running underneath the new 3D presentation.

Stream Mode 3D Flow


* Stream pack openings now use the new physical 3D pack/card system.
* Viewer orders and player-owned packs correctly transition through the Three.js opening flow.
* Booster Bundles now arrive and open through the new physical presentation.
* Package contents transition correctly from package presentation into pack/card opening.
* Stream Card Care now works with Three.js cards.
* Sleeve and top-loader animations work directly with the visible physical card.
* Protected cards remain correctly represented in the results fan.
* Fixed Three.js presentation conflicts when opening Pause/Settings during Stream Mode.
* Binder cards are now physical Three.js cards.

Large Collection Performance

This update also includes a substantial performance pass aimed at players with thousands or tens of thousands of cards.

* Binder cards are now indexed by set instead of repeatedly scanning the entire Binder.
* Sorted Binder results are cached instead of sorting thousands of cards again on every page turn.
* Reduced repeated Binder set/stat calculations.
* Collection sections now render only **24 cards per page**.
* Top Loaded cards no longer generate every owned card tile at once.
* Magnetic Holder cards are now paginated.
* Graded Slabs are now paginated.
* Bulk cards are now paginated.
* Inactive Collection tabs no longer generate thousands of hidden card elements.
* Raw Collection filtering and sorting is skipped when that section isn't being viewed.
* Bulk processing is skipped when the Bulk section isn't being viewed.
* Collection tabs now return to Page 1 when switching sections.

What's Next

This is **Part 1** of the 3D transition.

The next areas planned for conversion include:

**Slabs → Slab Binder → Magnetic Holders → Displays**

The laptop Collection may remain a traditional inventory interface rather than being converted entirely to 3D.

The goal is for actual card interaction in the game world to increasingly use **one physical card object from start to finish** — opening it, protecting it, displaying it, storing it, inspecting it, and eventually selling or trading it — instead of swapping between multiple unrelated visual systems.

More from Rip N Ship

Other announcements

All news
Game update3 Oct 2026v0.8.64Personal Stream Openings Open your own packs while streaming, with viewer orders safely waiting in their queue. · Magnetic Holders for Viewer Cards You can now mag viewer pulls alongside sleeving and top loading. · Unified Card Care The same Card Care panel appears across main-room, personal, and viewer pack openings, with card details, supply counts, and supply ordering buttons. · Printing-Spe…Game update2 Oct 2026v0.8.63 — Stream ImprovementsGoing Live · Whatchagot now opens directly to Active Inventory with a Go Live Now button. · Removed show scheduling and checklists. Past show history remains available. · Active inventory is still required to go live. Auctions and Orders · Auction packs now float in focus and can be opened directly after the auction. · Prevented auctions and order openings from overlapping. · Prevented ending a…Game update1 Oct 2026v0.8.62 — Save Fixes & Dark ModeSave Fixes · Fixed saving being blocked by viewer cards left over from interrupted livestream packs. · Fixed livestream slab and protected-card sales not correctly recording permanent progress. · Fixed giveaways and collector trades incorrectly triggering save protection. · Disabled or unavailable Workshop sets now preserve owned cards and collection progress instead of deleting them during loa…