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Pipe or Die PlaytestNewsSeptember 16th Changelog
Game update

September 16th Changelog

Pipe or Die Playtest · published 16 Sep 2026, 19:43 UTC

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Changed

  • The Warden is faster. It used to be slower than your walk, so you could just stroll away from it. Now it is faster than a walk and slower than a sprint. If it is chasing you, run.
  • Rent is higher. A three day cycle now costs 20 crates' worth instead of 12. Your first cycle's rent goes from $1,688 to $2,813. One perfect day no longer pays for the whole cycle. Two good days will, but a bad day or a wasted one will hurt.
  • Toxic air is dangerous now. Breathing it without a mask drains your health much faster: about 40 seconds from full instead of 100. The air also turns toxic sooner, from the seventh crate you pull instead of the ninth, so the back half of every level needs your mask. Filter upgrades are worth buying.
  • Dying costs more. A death now costs the company two and a half crates' worth instead of just over one. Bringing the dead player's hard hat back to the elevator refunds half of that, not all of it.
  • The Padded Vest gives less health. Each level adds 25 health instead of 50, so a fully upgraded vest is 175 health instead of 250.
  • Getting hit is more dangerous. After a monster hits you, it backs off for 4 seconds instead of 8, and it can hit you again after 3 seconds instead of 5.
  • Staying late gets dangerous sooner. Monsters come back faster the longer you stay on a level. That speed up now peaks after 9 minutes instead of 18, so a long greedy day really costs you.
More from Pipe or Die Playtest

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Game update16 Sep 2026September 15th ChangelogAdded · The controls show up when you need them. Swap to a tool or pick something up and a short line appears above your belt telling you what it does, then fades. It shows your own keys, so if you have rebound anything it says the key you actually use. The wrench also reminds you of your flashlight key. · Lights in the room outside the elevator. The square room you walk into now has four strip…Game update14 Sep 2026September 14th ChangelogChanged · Crates are much faster to make. The meter on the fab now fills in five seconds, whatever the size of your crew. It used to take ten seconds or more. · Extractors pump ore twice as fast to keep up with the faster fab. Each patch still holds all twelve crates' worth of ore. It just runs dry in about a minute of steady pumping instead of two. · Macerators and furnaces work faster too, so…Game update14 Sep 2026September 13th ChangelogAdded · You can find gear in the mine. Some spots that used to hold gold scrap now hold a glow stick, a pipe bomb or a decoy instead. Look for a small coloured glow on the floor: green for a glow stick, orange for a bomb, blue for a decoy. Walk over it to pick it up. You keep it for the next day. This never happens on a Scrap Run or in the training shift. · The shop shows the rent. The top of t…