Match Settings & Smarter Bots — Sep 13, 2026
New match options, a balance pass on hero growth and towers, and a rebuilt bot brain.
New Match Settings
- Set your own max lives before a match (0 = unlimited) and optionally cap bot lives separately — bots are unlimited by default, so nothing changes unless you touch it
- New toggle: drop items on death — turn it off for everyone with one click
- Both settings are remembered between sessions
Balance Pass
- Heroes gain less HP and shield per level — level leads matter more than level-brick walls
- Towers hit heroes 1.5x harder: diving a tower now costs ~50% of your health in 10 seconds instead of ~25%
Smarter Bots
- The bot combat brain was rebuilt from scratch around intent (lane, defend, gank, jungle, push) instead of a pile of special-case rules — fewer frozen standoffs, cleaner target commits
- Jungle bots now finish what they start: dragons and objectives get committed and cleared, no more wandering off mid-camp
- Bot shopping rebuilt: one item goal, buys its own components in order, can't cannibalize its own build anymore
- Team endgame: the whole team now converges on the winning push instead of three heroes pushing while two farm camps
- Weak bots play it safe: outnumbered or underleveled in lane means farm until strong or threatened — no more chip-trading into a loss
Found a bug? Report it in the community hub. See you on the battlefield!