Hello everyone!
Cyber Academy is live in Early Access. After a long development run we're excited to finally put it in your hands — and we want to be upfront: this is only the beginning.
What's in the game right now
- Two fully playable modules. Complete with story, quests, mentor dialogue and badges.
- A simulated desktop. You're not watching slides — you work inside a fake operating system, using real tools to handle threats that look and behave like the real thing.
- Scenario-driven quests. Every mission opens with an incident, pushes you to investigate, and moves forward based on the calls you make.
- The Darknet. A separate layer where you put what you've learned into practice and build your own progression.
- 25 languages. The interface ships in 25 languages from day one.
- Cloud saves. Your progress syncs across devices.
Why Early Access?
The foundation is done: the engine, the tools, the quest system, progression and the multi-language pipeline all work. What's missing is content. We're building 25 modules in total and we'll ship them through updates rather than all at once. We'd rather write each one properly than rush it — these are topics that matter outside the game too.
Roadmap
- New modules. Coming as soon as possible and on a regular cadence. This is our top priority.
- Bug fixes. The game isn't 1.0 yet and some issues will show up. We'll track and fix everything you report.
- More languages. We're starting at 25, and we're not stopping there.
- Polish. Balance, UI and readability will follow your feedback.
Your feedback genuinely matters
That's the whole point of Early Access. If you hit a bug, find a section confusing, or there's a topic you'd like to see covered, tell us in the discussion forums. What comes in from there will shape the roadmap directly.
Thanks for joining us for the ride.
— The Cyber Academy Team