
The Windows demo has been updated with suited corgis, personality backpacks, and more little moments around camp. Your first three rescues each bring something different to the journey:
Mechanic now starts the journey on planet one. Scout keeps gathering, takes a short chair break when storage is full, and gets back to work when resources are needed. Resources grow back smoothly, and the crew has more room for its activities around camp.
This update rounds the characters' walking routes and softens their turns, sharpens the Progress drawer's text, and ends personality close-ups when their subject leaves the shot. The first planet has also been shortened to help you meet your next companion sooner.
The Corgis progress row fills automatically as you rescue each companion. Scout's gathering and storage upgrades remain separate, so you can follow both his progress and your growing crew.
The demo includes the first three planets. After finishing the third, you can keep spending time with your crew there. Existing demo progress uses the same save location, with the first rescue slot now assigned to Mechanic.
Clingy, Lazy, and Chaos corgis are also in development: a loyal resource-carrying shadow, a floating dog bed, and a backpack ball launcher. Those personalities belong to the full game's later planets and are not included in this three-planet demo.
I'm focusing on polishing these personalities and getting the game ready to ship. If you try the demo, I'd love to hear which corgi you enjoy watching most—and whether Scout or anyone in the crew gets stuck. The in-game feedback option is there if you spot a problem.
Try the free demo and wishlist Cosmo Corgis on Steam.
Thanks for keeping Scout and the corgis company!
Daniel — Bad Llama Studios