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Cross BlitzNewsCross Blitz 1.0.6 Update
Game update

Cross Blitz 1.0.6 Update

Cross Blitz · published 8 Sep 2026, 14:06 UTC

All newsPlayers around this dateRead on Steam

Cross Blitz 1.0.6

New Wiki

We put together a new wiki for Cross Blitz! Cards, systems, game info, and a bunch more are now starting to live here:

  • wiki.takoboystudios.com

General

  • Adjusted the bonuses for taking a Submerc based on run data.

  • Fixed Luna Cannon hitting multiple targets incorrectly in some situations

  • Improvements to TT bucket odds, cards the player wants should show up more often

  • Small balance adjustments to card counts in enemy decks for TT

  • Slightly reduced health of various low-winrate enemy decks in Fables

  • The Mereena achievement now unlocks when it should.

  • Fixed the Phantom accolade.

  • Fixed several crashes during battle, including ones tied to minions being destroyed mid-attack.

  • Various gameplay fixes and performance improvements.


Thanks for playing. If you hit anything odd, tell us on the community hub or the Discord.

More from Cross Blitz

Other announcements

All news
Game update9 Sep 2026Hotfix 1.0.8Hotfix 1.0.8 New Wiki We put together a new wiki for Cross Blitz! Cards, systems, game info, and a bunch more are now starting to live here: · wiki.takoboystudios.com Fixes & Improvements · Fixed triggered effect chains stopping after the first card. This affected matching turn-end effects, discard/draw chains, Riff chains, and deathrattles triggering other deathrattles. · Discard Puzzle 1 is s…In-game event30 Dec 2025CROSS BLITZ HOTFIX 1.0.4Ahoy Blitzers! Here's a hotfix that includes the following bug fixes: General · Adjusted the bonuses for taking a submerc based on run data. Submercs with the highest winrates or pickrates like Bang and Wick now give less rewards on average, while Submercs with lower winrates or pickrates like Sen and Gearhart will give better rewards on average. · Adjusted "Difficulty" ratings for Mercs to bet…In-game event2 Dec 2025CROSS BLITZ HOTFIX 1.0.3Ahoy Blitzers, Sailing by to drop a hotfix addressing the following issues: General: · Tusk Tales relic odds adjusted to show more of what the player is likely to want to see. · Small Enemy AI logic improvements in areas where misplays happen. Card Balance: · Jarvis: 6 Power -> 4 Power · Devoted Deckhand: Now has Tough Tusk Tales Fight Balance: · Scorchling (Easy): Scorchling -2, Charred Chunke…