We’re actively working on the Black Brew Simulator Demo, and we’ll be able to share it with you very soon. Our first playtest gave us a huge amount of valuable feedback — we read every single response, collected all of your comments and suggestions, and have already made many changes.
Right now, our main focus is optimization, bug fixing, and improving existing mechanics. Performance has already improved significantly — on some systems, the increase reaches 30–50%. We’ve also improved the brewing and bottling tables, the map, hints, and drink effects, while adding a new automated bottling table, new types of moonshine, psilocybin mushrooms, the ability to trade certain rare items, and the option to search defeated members of rival gangs.
But we don’t want to reveal everything just yet — a full devlog will come later. For now, we simply want to show you a few new screenshots and give you a small glimpse of what we’re currently working on.
Thank you to everyone who took part in the playtest and shared their feedback. We want Black Brew to be a game where you can build your business, experiment with drinks, grow your gang, follow the story, and simply cause complete chaos with your friends. There’s much more to come.
New Automated Bottling Table
If you mix lighter fluid with moonshine, you might just get superpowers :)
Fly agaric moonshine can have some very… noticeable effects.
Now, hallucinogenic mushrooms found around the city can not only be used, but also sold to the local dealer.
The competition can have some useful loot too.