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MUPPLED PlaytestNews0.20.0
Game update

0.20.0

MUPPLED Playtest · published 6 Sep 2026, 17:05 UTC

All newsPlayers around this dateRead on Steam

general:
-new block select UI! right click on the block in your hotbar to open it (and close it)

gfx:
-updated colors light metal block set
-updated colors and shading for dark block set
-updated colors for old dark bg set
-minimap colors here also changed; rest assured, we still have backwards compatability with old map files
-added 'light off' and 'light on' blocks

shift:
-add 1-little_world by gooby
-re-add 1-spooky_slide
-re-add 2-abduction by Mage6018
-add 2-lets_play by fog
-add 2-midnight_heist by Talon
-add 2-woodcut by gooby
-add 3-bush by fog
-re-add 3-quadrants
-re-add 3-speedcubing by Invictaa
-removed 1-indoor_plants by Talon

snake:
-now uses full grass block for the body

spikeworld:
-big difficulty nerf: $10/round -> $15/round
-difficulty nerf: $10 start -> $25 start
-10 stars/round from 0-24, 5 stars/round from 25+ -> 6 stars/round from 0-20
-(observation) money is now finite: $385 to work with from base income and $1200 from stars scattered throughout the level for a max spend of $1585
-stars cannot spawn too close to the world border
-platform is now made of up-facing one-ways
-platforms no longer overwrite stars; a placed star will now stay there until collected
-old spawn platform no longer leaves behind solid blocks
-platforms clear out a 7x7 area of spikes around them (i have found this makes the game much easier)
-spikes cleared by platforms come back when the platform despawns
-platform now 'bounces' around the world: next goal will always be up or always be down until hitting the floor/ceiling, similar to how westward/eastward movement was handled before
-other platform pathing improvements
-colored blocks are no longer recolored from progression, they keep their color from their placement
-color progression (white -> cyan -> green -> yellow -> red -> purple) is now (blue -> cyan -> green -> orange -> red -> random)
-end screen hangs on last frame (export is still the full gif)

bugfixes:
-fixed issue with cell definitions causing map changes to be missed
-shift frame: allow saving shift level anywhere
-shift frame: properly populate metadata when loading a level
-physics: fixed player not coming to a complete stop in no-grav when far from origin

More from MUPPLED Playtest

Other announcements

All news
Game update16 Sep 20260.22.1sandbox/free edit: -added star doors and star gates -added 2 more collectibles with different properties & associated doors/gates -gate sprites and red star sprites are currently placeholder -- still thinking about what would best fit for the red star's mechanics gfx: -star door resprite -added dead grass blocks -added wooden crate -added grate -added mossy stone brick shift: -added 2-wishlist…Game update8 Sep 20260.21.0shift: -every level has medal times now! see if you can get gold on every level :^) -also updated 1-octopus & 3-hue_the_whirl general: -edit menu made slightly transparentGame update7 Sep 20260.20.1spikeworld: -oneways replaced with glass blocks. they can be freely deleted to be replaced with one ways. (the platforms are glass so you can see if a star spawns behind them) -for if you somehow find spikeworld to be too easy: added command '/hardmode ', which restarts your game with hard mode turned on with seed x (random if blank). hard mode spawns 4 stars each round instead of 6, gives no m…