Cluster - Roguelike Tower Defense · published · build 24522424

The big August update is here. It brings a reworked Endless balance, several quality-of-life features you asked for on the build board, and a long list of bug fixes.
Read this first
The online leaderboard has been reset. The reason is the balance changes to Endless mode (see below); scores set under the old conditions would no longer be comparable.
Ongoing runs from the previous version can no longer be loaded. Your meta progress (meta points, upgrades, prestige) is fully preserved.
New on the build board
Multi-select: drag a box over several clusters and move them together. Right click rotates the whole selection, ESC cancels. If the group does not fit the grid, it snaps back unchanged.
Bulk actions: selected clusters can be moved to the chest, destroyed or traded in as a group. Trading gives you one card per cluster.
Bigger chest: 18 clusters instead of 6. Scroll with the mouse wheel or the bar on the right.
Also new
Speed x3, unlocked after beating Medium. If you have already cleared Medium, you get it automatically.
Steam Remote Play Together is now supported, so you can play CLUSTER with friends who do not own the game.
Balance
Endless mode has been reworked substantially. From wave 30 enemy HP grows exponentially instead of linearly, and from wave 60 enemies also get faster (up to four times). Previously the difficulty flattened out around wave 150, leaving a good build practically untouchable. Now even a very strong build runs out somewhere around wave 180.
Easy is friendlier for newcomers: enemies start with less health.
The demo now also runs to wave 30 and uses the same Easy balance as the full version.
Fixes
Cards were lost if you saved and quit in the middle of a card selection. Fixed.
Resuming in the middle of a wave restarted that wave but kept the damage you had already taken. The wave now starts with full tower HP.
The top bar is locked during active waves and open card selections so those states cannot occur in the first place. The speed buttons stay usable.
Manipulated wave counts no longer reach the leaderboard. The check uses actual combat time and counts pauses correctly, so honest runs are unaffected.
Resetting progress now also clears the ongoing run, and the tutorial starts again afterwards.
The crit tooltip showed rounded instead of exact values in Russian, Portuguese and Spanish.
Projectiles are no longer listed in the effects panel; the count is fixed per difficulty.
Plus many smaller display and translation corrections.