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TerraScapeNewsRISE Patch #1 (2.1.0.1)
Game update

RISE Patch #1 (2.1.0.1)

TerraScape · published 30 Jul 2026, 15:03 UTC · build 24471632

All newsPlayers around this dateRead on Steam
  • Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː)

  • Added scroll buttons to the player hand if the player has more cards than there is space for

  • Added sound effects to all ingame scroll buttons

  • Added build up animations for Merged Building Great Plaza

  • Changed Gods Plaza Merged Buildings services and rewards to fill the service-gap between the Dromos and the Kenbet - the Shrine was replaced with the Plaza in it's layout

  • Fixed inconsistencies of the map preview between host and client(s) in lobby of Ancient Egypt multiplayer games

  • Fixed the game over screen showing up at the start of multiplayer coop games although it's not game over

  • Fixed overflow of long words in multiplayer lobby map selection list

  • Fixed the achievement "Complete Book 1" (Ancient Egypt DLC) not being unlocked, if already achieved (unlocks retrospectively now)

  • Fixed an issue, that locked scenarios were startable, despite previous scenarios not being completed yet

  • Fixed goal and locked icons offset in scenario descriptions in main menu

  • Fixed Kenbet localization in German (Ancient Egypt)

  • Fixed missing Clay resource asset on undo of the Clay Pit merge

  • Fixed an issue, that evolving buildings fall back to its default level on rotating or cycling trough variants (Ancient Egypt DLC)

  • Fixed an soft lock issue in Medieval scenario 5 because of a missing side quest

  • Fixed some quests not showing the corresponding decks of buildings

  • Fixed some missing unlock condition texts in scenario descriptions (Ancient Egypt DLC)

  • Fixed an issue with a staying deck tooltip when using the deck selection keyboard shortcuts very fast

  • Fixed that Bazaar and Farmhand Camp were placeable on Nileside biome

We're also currently working on the new Kingdom mode and improving adjusting the logic and difficulty levels. There will be another update soon based on your feedback that will include several improvements. Thank you very much for your messages, comments, and great feedback!

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Game update3 Sep 2026Update and Monthly Challenges (2.1.0.3)New Monthly Challenges With this update, Weekly Challenges will become Monthly Challenges. The familiar score-chasing format remains, but Monthly Challenges offer larger, more carefully designed Terras with more use of preplaced buildings to build around and merge. They introduce two major gameplay elements: Bonus Quests and the Trader. Bonus Quests are optional objectives that can reward you w…Game update31 Jul 2026Hotfix 2.1.0.2Fixed game running in background during startup and loading screens again (was paused) · Fixed bug in main quest of scenario 8 "A Distant Foothold", which leads to a soft lock because of the relayouting of Gods Plaza in 2.1.0.1. The quest now requires 4 Dromos to be built. · Fixed bug in side quest of scenario 10 "Trials of Water", which could not be finished, because of the relayouting of Gods…Major update21 Jul 2026RISE UpdateWe’re excited to bring you a substantial new update for TerraScape, packed with core improvements and a major expansion to the Egypt DLC. This update focuses on improving performance, refining gameplay systems, QoL, and expanding strategic depth with a lot of new content - especially within the Egypt experience. TerraScape RISE Update Version 2.1.0.0 Kingdom Mode Refresh The most significant im…