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Stash Mayhem Playtest
News
Playtest v0.9.9 patch notes
Game update
Playtest v0.9.9 patch notes
Stash Mayhem Playtest
· published
28 Jul 2026, 03:37 UTC
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Players around this date
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The month's goal is now items delivered, not rent paid.
Each day is a list of orders. Clear the list, the day ends.
Some days force a hard modifier now. Fewer safe days later in the month.
Hard days pay in shop cards instead of coins.
Market Fever is now a random event during the shift, not a day card.
New Codex screen: browse characters, pacts and skills you've unlocked or discovered.
Shop prices scale with the week and with repeat purchases.
New recap screen at the end of each week.
Shift+click transfers items.
Pause menu works from more screens now.
Fixed a few bugs: duplicate day cards, floor items vanishing on week change, vision-blur curse misbehaving at some window sizes.
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Steam news
30 Sep 2026
The Playtest is back, for a small co-op test
Hi everyone! If you see the Stash Mayhem Playtest again, here is why: I'm testing online co-op. You and a friend running the same warehouse together, over Steam. This round is small and invite-only. Co-op for 2 to 4 players. Sort the deliveries together, share the purse and vote on the next day. The game scales with your party. More players means more customers, more goods and more counters to…
Steam news
18 Aug 2026
Thanks to all the playtesters! Thanks to you the Demo Is Live now
Thanks to everyone who played the Stash Mayhem playtest. Your feedback helped balance the in-game economy, fix critical bugs, and fine-tune the overall difficulty curve. As a thank you, you're the first to know: the public demo is live now. Same warehouse, more polish, more content to dig into. If you've got a friend who'd enjoy this kind of game, sharing the demo with them helps more than you'…