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TTT ClassicNews11 July 2026 Patch
In-game event

11 July 2026 Patch

TTT Classic · published 12 Jul 2026, 04:54 UTC · build 24167539

All newsPlayers around this dateRead on Steam

Map Maker & Entity Updates (FGD)


See the Mapping Guide for more info.

  • ttt_point_message: Added a new entity for rendering in-world text messages.
  • ttt_flashlight: Added a new entity allowing maps to customize flashlight behavior.
  • ttt_phase_timer: Added a new entity enabling maps to react to the remaining round time.
  • game_zone_player: Extended to support counting all players or counting specific roles.
  • env_fog: Added support for local fog.
  • monstermaker: Now allowed to spawn non-monsters when a player is blocking the spawn location.
  • Added more Hammer entity sprites

Console Commands & Server Configuration

  • Added the ttt_gag command to allow admins to mute players' chat and voice.
  • Added the ttt_hud_show_credits CVAR to control credit display on the HUD.
  • Added voice CVARs to disable voice in prep/post-round time, force positional voice between rounds, and adjust non-positional voice volume for clients.
  • Added a voice transmit volume setting.

Gameplay & Mechanics

  • Karma & Scoring: Vehicle kills are now properly attributed to the driver for scoring and Karma purposes.
  • Spawning: Ensure players who join during prep time are spawned before the round starts.
  • Weapons & Equipment: Increased the maximum weapons limit from 64 to 128.
  • Added an equipment.cfg file to enable or disable purchasable equipment.
  • General Fixes:
    • Turrets now properly reset on round restart after being killed.
    • Removed stray item_sodacan entities at round start.
    • Fixed "When you Want Something Right..." achievement requiring an active round.
    • Updated "Another Echelon" achievement to require the player to survive the round.
    • Fixed "Drown" damage being used for non-drowning damage.
    • Fall damage applied when landing on another player no longer affects Karma

Visuals, UI & Audio

  • User Interface:
    • Added a completely new custom TTT Settings screen.
    • Fixed the vertical alignment of scoreboard avatars.
    • Credits can now be shown in the HUD.
    • Spectator HUD now displays Detective and Fellow Traitor equipment.
    • Fixed rare visual corruption of rounded corner UI elements.

  • Audio & Voice:

    • Moved all voice settings into the new Settings UI.
    • Added a Voice Test utility to the new Settings UI.
    • Fixed voice not working when Steam voice is disabled while players are connected to a server.
    • Added a new "Anyone still alive?" voice line.
    • Added a warning message when volume adjustment is unavailable.

  • Visuals: Updated the Tripmine viewmodel.

Maps

  • _ttt_warehouse: Added a custom flashlight and updated the map to use ttt_point_message instead of legacy textures.
  • ttt_bowling: General map updates.

Technical & Bug Fixes

  • Networking & Optimization:
    • Moved some entity parsing to the client-side to significantly reduce message overhead.
    • Reduce how much info is sent to all clients when a player's data changes.
    • Fix rare bug where corpses could spawn while the round is resetting.

More from TTT Classic

Other announcements

All news
In-game event13 Sep 202612 September PatchThis update's biggest change is a full rebuild of the in-game entity editor. The old text-based menu has been improved. It handles everything the old menu did (placing weapons/items, toggling map settings) plus new tricks like duplicating entities, and it's joined by a new Modify hub that finds and edits entities already compiled into the map, not just ones you've placed yourself. Beyond that,…In-game event2 Sep 20262 September PatchThis update's most notable change is for porting maps: the map entity-file system (the one used to add TTT-specific entities and tweaks to maps without recompiling them) gained several new abilities: You can now copy an existing brush from the map into a new visible entity, add invisible collision-only walls anywhere with the new ttt_clip entity, and target entities to modify or remove by using…In-game event16 Aug 202614 August 2026 PatchTTT Classic Update This update's headline feature is LAN Party Mode , a new server option built for players who are physically in the same room together, where the usual on-screen role-hiding doesn't work because everyone can just look at each other. It hides role colors, names, and the round-start reveal popup, replaces the equipment/C4/radio menus with fully automatic traitor behavior, and ad…