Map Maker & Entity Updates (FGD)
See the Mapping Guide for more info.
- ttt_point_message: Added a new entity for rendering in-world text messages.
- ttt_flashlight: Added a new entity allowing maps to customize flashlight behavior.
- ttt_phase_timer: Added a new entity enabling maps to react to the remaining round time.
- game_zone_player: Extended to support counting all players or counting specific roles.
- env_fog: Added support for local fog.
- monstermaker: Now allowed to spawn non-monsters when a player is blocking the spawn location.
- Added more Hammer entity sprites
Console Commands & Server Configuration
- Added the ttt_gag command to allow admins to mute players' chat and voice.
- Added the ttt_hud_show_credits CVAR to control credit display on the HUD.
- Added voice CVARs to disable voice in prep/post-round time, force positional voice between rounds, and adjust non-positional voice volume for clients.
- Added a voice transmit volume setting.
Gameplay & Mechanics
- Karma & Scoring: Vehicle kills are now properly attributed to the driver for scoring and Karma purposes.
- Spawning: Ensure players who join during prep time are spawned before the round starts.
- Weapons & Equipment: Increased the maximum weapons limit from 64 to 128.
- Added an equipment.cfg file to enable or disable purchasable equipment.
- General Fixes:
- Turrets now properly reset on round restart after being killed.
- Removed stray item_sodacan entities at round start.
- Fixed "When you Want Something Right..." achievement requiring an active round.
- Updated "Another Echelon" achievement to require the player to survive the round.
- Fixed "Drown" damage being used for non-drowning damage.
- Fall damage applied when landing on another player no longer affects Karma
Visuals, UI & Audio
- User Interface:
- Added a completely new custom TTT Settings screen.
- Fixed the vertical alignment of scoreboard avatars.
- Credits can now be shown in the HUD.
- Spectator HUD now displays Detective and Fellow Traitor equipment.
- Fixed rare visual corruption of rounded corner UI elements.
Audio & Voice:Moved all voice settings into the new Settings UI.Added a Voice Test utility to the new Settings UI.Fixed voice not working when Steam voice is disabled while players are connected to a server.Added a new "Anyone still alive?" voice line.Added a warning message when volume adjustment is unavailable.Visuals: Updated the Tripmine viewmodel.Maps
- _ttt_warehouse: Added a custom flashlight and updated the map to use ttt_point_message instead of legacy textures.
- ttt_bowling: General map updates.
Technical & Bug Fixes
- Networking & Optimization:
- Moved some entity parsing to the client-side to significantly reduce message overhead.
- Reduce how much info is sent to all clients when a player's data changes.
- Fix rare bug where corpses could spawn while the round is resetting.