⚠️ DISCLAIMER: Everything shown in this preview is work in progress. Features, visuals, and systems may change before release.
This isn't a small patch. This is a fundamental rework of how the game feels, plays, and looks. Here's a look at what I've been building.
You can now rig up your own cameras throughout the location, then kick back and watch the feeds from your brand new tablet. Set up your own surveillance network and keep an eye on the ghost without putting yourself in too much danger.
The tablet has been completely reworked. You can now start timers for hunts and smudge windows, mark off evidence as you collect it, take notes on ghost behaviour, view your camera feeds, and browse a photo gallery, all from one place.
Every piece of UI in the game has been overhauled to match a cleaner, more professional look. If the old UI ever felt rough around the edges, this one won't.
Yes, after years of requests and hundreds of comments, electricity is coming to Abnormality. But before you panic: we hear you, OG's. There will be a modifier that strips all electricity from the location entirely, and gives you a bonus for doing so. Everyone's happy.
New items tied to specific evidence types that you can unlock as you play. More on this closer to release.
Several maps have been rebuilt from the ground up for this update, with more rebuilds coming in future updates. The goal is for every location to feel intentional, polished, and worth exploring.
Players now have a full new set of animations, turning, walking, dying. Yes, you can see other players' bodies when they're dead. It's a much more grounded, polished experience across the board.
And there's more I'm not showing yet:
New Ghost AI - 25+ new ghost events, smarter behaviour, more tension, way fewer bugs
Way more clothing customization
Media system - photos and more, fully integrated
More!
This update has been in the works for a long time. The scheduled release is towards the end of the month.
- Patrick