Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mona: The Endless JourneyNewsDemo Update: New Content & Major Improvements
Major update

Demo Update: New Content & Major Improvements

Mona: The Endless Journey · published 12 Jun 2026, 02:31 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

Over the past several weeks, we've carefully reviewed the feedback gathered during the demo and made extensive improvements across the game. From combat feel and map exploration to character progression and storytelling, nearly every aspect has been refined. Beyond polishing the overall experience, we've also introduced a range of new content, all to make the demo even better.

Thank you all so much for your love and support for Mona: The Endless Journey!

Here are the full details of this demo update:


🛠️Demo Update v0.1.32

New Content:

1. Core Combat Mechanics

  • Expanded enemy combat AI with new Taunt and Intimidate behaviors, alongside reworked enemy stats and combat balancing for a difficulty curve that ramps up as you progress.

  • Added the Perfect Attack system, rewarding aggressive play and adding greater strategic depth and choice to combat.

  • Added environmental kills and wall-slam mechanics (experimental), expanding combat interaction with the environment.

2. Exploration & World

  • Added hidden bosses, secret walls, and concealed routes, greatly deepening map exploration.

3. Character Progression & Systems

  • Added the equipment and skill systems, significantly expanding strategic options in both combat and puzzle-solving.

  • Added pickupable items and collectibles, with descriptive text for every item to enrich the game's world and lore.

  • Added functional NPCs offering character upgrades, story progression, in-game hints, and other core features to complete the progression loop.

4. New Player Experience & Difficulty Tuning

  • Added a tutorial boss, giving newcomers a dedicated space to practice controls and test their skills.

  • Added the Revival Badge item to ease level difficulty and reduce the frustration of death.

  • Added a tutorial system and journal system to improve onboarding and help players quickly grasp the gameplay and story.

5. Story & Narrative

  • Added descriptive text to all items, adding depth and dimension to the narrative.

  • Added a journal system that works alongside the tutorials to round out the story and fill in world-building details.

Improvements:

1. Combat Feel & Balance

  • Reduced movement and combat hitstun restrictions for more responsive, flexible controls; reworked the protagonist's attack animations for stronger visual feedback and better game feel.

  • Enhanced enemy attack wind-ups and softened hit detection; repositioned enemies to improve combat pacing throughout each stage.

  • Comprehensive combat overhaul across controls, enemies, AI, and mechanics.

2. Map & Level Design

  • Reworked map visuals to lower the barrier to readability; remade map textures and details for higher visual quality.

  • Changed early-game linear exploration into branching, multi-path exploration later on, improving freedom of movement.

  • Revised several route puzzles to add new layers of challenge.

  • Remade map textures and details to improve overall visual quality.

  • Comprehensive overhaul of the map and level system across layout, routes, exploration, and puzzles.

3. Gameplay Systems

  • Full overhaul of character progression and gameplay systems to complete the core gameplay loop.

4. Visuals & UI

  • Refined the UI design for an all-around boost in visual quality.

  • Remade map textures and details to improve overall visual quality.

Bug Fixes:

  • Reworked the positional logic between the two protagonists to eliminate related bugs at their source and improve overall stability.


If you run into any issues or have suggestions during the demo,

share your feedback on Discord and help us improve. 🙌🏻

JOIN OUR DISCORD

✨️Don't forget to wishlist Mona: The Endless Journey.

It's the best way to support our indie team, thank you!

More from Mona: The Endless Journey

Other announcements

All news
Community28 Jul 2026Mona: The Endless Journey joins the ChinaJoy 2026!Mona: The Endless Journey will be showcasing at the ChinaJoy 2026, and we can't wait to meet you all! Event Time: July 31 - August 3 Location: Shanghai New International Expo Center, N1 Booth: ChinaJoy Express CJE21 Mona: The Endless Journey is a 3D side-scrolling Metroidvania. Players play a fragile pillow-carrying girl, adventuring in a nightmarish fantasy continent. They rescue powerful comp…In-game event16 Jul 2026Demo Update v0.0.33Fixed input delay during combat and jumping · Fixed several other known issues · Improved pillow physics · Improved scene crate physics · Improved and standardized game sound effects · Improved underlying code logicCommunity22 Jun 2026Mona: The Endless Journey is going to the G-Fusion Game Festival 2026!Mona: The Endless Journey will be showcasing at the G-Fusion Game Festival 2026 Shenzhen, and we can't wait to meet you all! Event Time: June 27-28 Location: Shenzhen World Exhibition & Convention Center, Hall 10 Booth: TapTap x G-Fusion Indie Game Zone \ Mona: The Endless Journey is a 3D side-scrolling Metroidvania. Players play a fragile pillow-carrying girl, adventuring in a nightmarish fant…