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Final Factory
News
Mod Bugfixes
Game update
Mod Bugfixes
Final Factory
· published
7 Jun 2026, 03:25 UTC
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Players around this date
Read on Steam
Fixes:
Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed
Fix an issue where .20 compatible mods were not loading properly due to the security fix
Fixed an issue where a corrupt savegame could get deleted by the game. Now throws an error in the log instead
More from Final Factory
Other announcements
All news
In-game event
12 Oct 2026
Final Factory Rebirth Continued
Engineers, I said to expect another big patch earlier this weekend, and here it is. Since the last post we've put out eight more builds (93 to 100), and a lot of what I listed under Coming Next is already in: the radial hotbar for Steam Deck, the Railgun, map markers that scale with zoom, and your own bots building your stuff first. The story and tutorial are fully narrated now, and beating the…
In-game event
10 Oct 2026
Final Factory Revolution
Final Factory Being Reborn Mobile Station Overview, Steam Deck Support, Reworked Tutorials and Much More Hey guys, for those following, Final Factory is undergoing a revolution right now. We have made massive updates to the game to make it a more complete experience. Multiplayer was just released but that's only the beginning. Another major update is landing right now, with a lot more to come.…
Game update
5 Oct 2026
Build 76: Blueprint Folders, Bigger Batteries and More Steady Multiplayer
Highlights · Blueprint folders. The Blueprint panel has folders. Create, rename and delete them, nest folders inside folders and step back with the path row. Drag a blueprint onto a folder, or pick one from the Folder dropdown in its details. Search looks through every folder, and your existing blueprints stay where they were, at the top level. · Bigger batteries. Batteries hold 30 kWh, up from…