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Final FactoryNewsMod Bugfixes
Game update

Mod Bugfixes

Final Factory · published 7 Jun 2026, 03:25 UTC

All newsPlayers around this dateRead on Steam

Fixes:

  • Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed
  • Fix an issue where .20 compatible mods were not loading properly due to the security fix
  • Fixed an issue where a corrupt savegame could get deleted by the game. Now throws an error in the log instead
More from Final Factory

Other announcements

All news
In-game event12 Oct 2026Final Factory Rebirth ContinuedEngineers, I said to expect another big patch earlier this weekend, and here it is. Since the last post we've put out eight more builds (93 to 100), and a lot of what I listed under Coming Next is already in: the radial hotbar for Steam Deck, the Railgun, map markers that scale with zoom, and your own bots building your stuff first. The story and tutorial are fully narrated now, and beating the…In-game event10 Oct 2026Final Factory RevolutionFinal Factory Being Reborn Mobile Station Overview, Steam Deck Support, Reworked Tutorials and Much More Hey guys, for those following, Final Factory is undergoing a revolution right now. We have made massive updates to the game to make it a more complete experience. Multiplayer was just released but that's only the beginning. Another major update is landing right now, with a lot more to come.…Game update5 Oct 2026Build 76: Blueprint Folders, Bigger Batteries and More Steady MultiplayerHighlights · Blueprint folders. The Blueprint panel has folders. Create, rename and delete them, nest folders inside folders and step back with the path row. Drag a blueprint onto a folder, or pick one from the Folder dropdown in its details. Search looks through every folder, and your existing blueprints stay where they were, at the top level. · Bigger batteries. Batteries hold 30 kWh, up from…