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Lux AnimaNewsMajor Demo Update: Difficulty Modes Added
Major update

Major Demo Update: Difficulty Modes Added

Lux Anima · published 5 Jun 2026, 18:13 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I've just released a new update focused on improving clarity, game feel, and player choice.

One of the biggest additions is a new difficulty system.

  • Chill Mode: A more relaxed experience for players who want to sit back, enjoy the atmosphere, and let their garden grow without too much pressure.

  • Normal Mode: A more challenging experience with increased enemy pressure, where your choices and positioning matter more.

And Cloud Save support has been added, allowing your progress to sync across devices!

Gameplay Changes

  • Crosshair attacks no longer consume energy.

  • Added damage numbers to make combat easier to read.

  • Added a new animation when enemies damage the Core.

  • Recalibrated enemy spawn positions.

  • Fixed seeds occasionally dropping outside the screen.

UI & Progression

  • Added a popup when completing a Prestige.

  • Lantern completion ratio is now shown on the level ending screen.

  • Energy UI now shows current & maximum energy, energy gain & drain rates

Thank you for all the feedback!. Many of these changes came directly from player suggestions.

As always, let me know what you think!

More from Lux Anima

Other announcements

All news
Game update14 Aug 2026Minor bug fixFixed "Spirit of the Light" achievement not triggering for some players.Game update17 Jul 2026If you liked the game, don't forget to leave a review!First of all I wanted to thank everyone who played Lux Anima. I'm glad to see that everything is running smoothly and bug free. Also, if you liked the game, it would really help if you can leave a review on Steam. Reviews make a huge difference for small indie games like this and help more people discover the game. Thank you so much for your support!Steam news15 Jul 2026Lux Anima is out now!The day has come! Lux Anima is finally out. I wanted to thank everyone who played the demo and gave feedback to improve the game. I hope you enjoy the full version!