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Old WorldNewsOld World May 13th Updated Test Build
Game update

Old World May 13th Updated Test Build

Old World · published 13 May 2026, 15:21 UTC · build 23213140

All newsPlayers around this dateRead on Steam

Old World test branch update 1.0.83571 Test 2026-05-13

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • 2nd tier tech costs increased to 160 (from 150)

  • Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)

  • Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)

  • Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements

  • Rebels no longer attack your teammates, unless there is nothing better for them to do

  • Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible

  • Critical hit chance is now rolled only at the beginning of the turn or after an attack

  • Removed citizen loss from base-game Plague (Wrath of Gods)

  • Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)

  • Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)

  • Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)

  • Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)

  • The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)

Programming

  • Significant improvements to late game worker recommendation lag

  • AI performance optimizations

  • Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles


UI

  • Improved send luxury tooltip

  • Hide Orders cost on "Add Urban" button

  • Selected tab is now un-highlighted when map search is open

  • Tribe opinion rate shown even when leader opinion modifiers sum to 0

  • Yield totals always shown in the stats screen, even when there is only one player shown on the graphs

Bugs Fixed

  • Fixed city widgets getting occluded by clouds and world geometry

  • Fixed units only partially occluding city widgets when selected

  • Fixed scrollbar getting hidden on popups

  • Fixed road objects not being removed correctly

  • Fixed overlays not toggling off with a worker selected

  • Fixed helptext for tribal peace in no characters mode

  • Fixed AI not using engineer generals to build roads as often as expected

  • Fixed map script dropdown data issues

  • Fixed some Spanish text issues

  • Fixed tech tree state not persisting

  • Fixed network hang

  • Fixed some UI glitches in observer mode

  • Fixed city assets not drawing in revealed observer territory

  • Fixed Alliance victory not getting recorded in some cases

  • Fixes text getting cut off in bug report popup

  • Fixed helptext for aeRelationshipNone subjects

  • Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly

  • Fixed Heroes of the Aegean scenario 1 loss achievement not triggering

  • Fixed family tree screen for Tamilakam following Supremacy leader changes

  • Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab

  • Fixed mod uploads with line endings on Mac

More from Old World

Other announcements

All news
In-game event9 Sep 2026Old World September UpdateMain Branch 1.0.84658 release 2026-09-09 Headline changes · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · AI builds fewer Militia, Conscripts and obsolete units Design · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10%…Game update2 Sep 2026Old World September 2nd Test updateOld World test branch update 1.0.84582 Test 2026-09-02 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10% · Lowered The Gatherer and The Resourceful cognomen levels (from 3…Community28 Aug 2026Old World News Roundup at the Hooded Horse August Publisher SaleHello everyone! Old World has continued its monthly development, releasing the August update this month, which includes gameplay, balance, and UI improvements. If you missed this update, make sure to keep reading for the full roundup below. Old World is also part of the Hooded Horse August Publisher Sale at 75% off. Check it out, and check out the other games on sale during the Hooded Horse Aug…