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Nuice IndustriesNewsv0.14.0 Patch Notes -💨 Speedup Just Got a Glow-Up
In-game event

v0.14.0 Patch Notes -💨 Speedup Just Got a Glow-Up

Nuice Industries · published 30 Apr 2026, 20:59 UTC · build 23035881

All newsPlayers around this dateRead on Steam

🌠 NEW: Meteor System on the Land HUD


Live meteor counter
now displayed on the Land Map screen — shows remaining/total meteors for the current land at all times.


Updates in real time as meteors are consumed.

🌀 NEW: Speed-Up Radial Blur

Brand-new fullscreen post-process effect that triggers when you crank the time scale.
Bound to X— instant, smooth, and shareable.

💸 Multiplayer Bidding Soft-Lock — FIXED


Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer.Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.


Fix:
Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.

🪐 Planet Map QoL

Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it.

Land entries no longer become un-interactable when selected - you can change your mind freely.

🏙️ Town Flow Highlight Order Fixed

After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding.
This fixes the "where do I go next?" confusion many players hit between lands.

💰 Economy Rebalance — Cost Increases

The economy has been retuned for longer, more meaningful upgrade arcs:Pipe Extraction Upgrades:

Level 0: 1,250 → 1,500
Level 1: 2,500 → 3,000
Level 2: 3,750 → 5,000
Level 3: 5,000 → 7,500
Level 4: 6,250 → 10,000


Refinery Vacuum Upgrades:

Level 1: 15,000 → 25,000 (+67%)
Level 2: 30,000 → 50,000 (+67%)
Level 3: 50,000 → 75,000 (+50%)


🚛 Vehicle Buffs — Pickup & Dump

Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics:

Level 2: 1.4× → 1.6×
Level 3: 1.6× → 1.8×
Level 4: 1.8× → 2.0×
Level 5: 2.0× → 2.5×

⚔️ Attack Tuning

Silo Lock duration: 20 → 15 days (less oppressive against rivals)
Sonic Bomb duration: 20 → 10 days (halved — vehicles bounce back faster)

🛢️ Drill Storage Tightened


Drill nuice cap reduced (1.2 → 1.0) -pushes players toward more frequent vehicle pickups and faster logistics chains.

🎁 More Loot Per Land


Singleplayer planet generation: lootbox count per land increased from 3 → 5. More rewards, more often.

🧹 Removed: Scanner Mine


The Scanner Mine upgrade tree has been retired


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