Added the possibility to customize the starting/max party size.
Skill/balance changes:
Gideon: changed Entrenchment skill into Serial Shots. When activated it prevents the character from moving this turn and refunds up to 2 AP on enemy kill, with a limit depending on the skill's level.
Michael: Tactical Order now has an AOE.
More enemies now appear in mid/late game.
Bugfixes:
When a character leaves a party, they now give back all the items they had during combat.
Finishing a game on Hard difficulty retroactively completes the achievement of finishing the game on Normal/Easy difficulty.
Fixed an issue with the inability to close a hint in a shelter in a specific case.