
Greetings Colonists,
Thank you for all of your feedback, thoughts and bug reports over the past week. We’ve been undergoing the biggest overhaul in UI, which isn’t just a reskin but a fundamental technology change in preparation for UE5. We’ve been looking at all the reports one by one, and we continue to fix, and implement changes based on this feedback so we can shape the UI around all of your preferences and build a UI with more functionality and customisation than ever before.
Many of the new changes and UI have new and deeper customisation options than were available in previous interfaces, so please take time to review the settings menu in full when logging in to see if there is a setting, option or preference you would prefer before reporting feedback.
We also strongly recommend pressing “Reset UI” in your settings given the new UI and changes.
Given the number of fixes in this patch as well, please read through the notes before posting or reposting older bugs or issues that may have been fixed. There will be a dedicated forum thread for reporting issues after this update.
Thank you for your patience and understanding as we work to deliver fundamental upgrades to Entropia shaped by all of you.
Heads up display has been reworked
Added a "Horizontal healthbars" option when editing the HUD, allowing you to choose between circular and horizontal health and reload displays.
Added more HUD layout options, including a second compact action bar row, separately dock and undockable buff displays and taskbar shortcuts that can be detached into floating icons.
Reworked the team display and added a new portrait option, including a "Hide Team Portraits" option.
Added a "Hide Friendly Health Bars" option.
Added quick options to activate buffs, perform tricks and other pet options by right-clicking the pet icon.
The radar now supports a map background, with an option to show or hide it while keeping nearby contacts visible.
Included further and closer zooming to Radar.
Added a "Contour lines" opacity slider to the map under “Filters”.
Added an option to delete all waypoints on the displayed planet, with a confirmation before they are removed.
Added a Camera option for entering the map view with the scroll wheel. This option is disabled by default.
Reworked the map in space.
Improved performance when navigating the map.
The item info of an estate or plot deed now lists its total TT-value along with a list of the most valuable items it includes, plus any buildings on the plot and their levels.
Added a row-height slider to the auction list. Your preferred row height is saved locally.
Auction columns now support moving, adding and disabling columns.
Added right-click progress tracking menus for skills and professions, along with quick selection from the Progress display.
Fish species in the Codex now use different text colors to show whether you have never caught them, caught them below the unlock requirement, or reached the unlock requirement.
Appearance customization sliders now accept typed values, making it easier to enter an exact setting.
Added a graphics quality selector to appearance customization, along with a dismissible hint.
Added a "Private messages in own window" chat setting. Disabling it keeps private messages in the main chat window.
Added a "Mark View Read" action to the System view in the Message Center.
Added support for PNG images in player content uploads and clarified which file types are accepted.
Added a "Stretch" image fitting option to the advertisement editor.
Added a "GPU rendered text" option under Graphics for crisper text rendering. This option is disabled by default and requires a restart when changed.
Updated the HUD and modal windows with clearer text, fonts and controls, and more consistent colors. Reduced heavy borders and glow effects to improve readability.
Improved HUD editing with clearer movable areas and snapping to the grid, screen edges, center and nearby HUD elements.
Windows now snap to nearby window corners while being moved, making them easier to line up.
Action bars can now be locked independently, and assignments can be swapped or replaced by dragging them between slots.
Action bars can now be switched between horizontal and vertical in edit mode.
Improved team list readability and dragging. Team actions such as Leave and, where permitted, Kick are available from the member's right-click menu, including for offline members.
Inventory and storage now both use 14-column layouts, with more compact toolbars.
Items in the inventory have received a sharper and higher resolution rendering.
Added a subtle blue backlight to inventory item icons.
Updated both loot window layouts for more consistent spacing and readability, and improved resizing in the modern layout.
The Item Info controls for including attachment and enhancer stats are now compact icon toggles at the bottom of the window, with tooltips explaining each option.
Estate and plot deed Item Info window titles now include the property's name.
Split auction bid and buyout information into four separate columns: Bid (PED), Bid (Markup), Buyout (PED) and Buyout (Markup). Each can be sorted independently.
Shop sale notifications received while offline now show when the sale took place instead of the time you logged in.
The construction window now distinguishes more clearly between the available materials and the maximum number of attempts allowed in a run.
Construction history exports now include Shrapnel quantity and its PED value to four decimal places.
The Toulan Component Blueprints I and Cyrene Defunct blueprint books can no longer be recycled.
Blueprint books now show eight entries per page, with consistent row sizes and search available from both the index and page views.
Made the mining finder window more compact while keeping its readings and tooltips available.
Clarified which family each fish belongs to in the item info description and the Codex
Improved responsiveness when switching Hall of Fame views and filtering the Codex.
The map now remembers its zoom level, sidebar state, filters and contour line opacity.
Replaced the empty space map background with a schematic view that makes planets, stations and their connections easier to distinguish.
Improved map detail, shading and navigation, including clearer terrain and building detail at different zoom levels and better zooming out to view a whole planet.
Added distinct death waypoint and land area markers, with a separate filter for land areas.
Team members' positions now update on the map as they move.
The vehicle Overloaded message is now only sent to the owner and occupants of the vehicle, not everyone nearby
Adding a player to a vehicle or mothership guest list now requires that player's consent before they are added, preventing players from being placed on a guest list without their agreement
Updated vehicle cockpit displays with clearer instruments and a more consistent appearance.
Added ArMatrix EXPA-series amplifier compatibility to most launchers that were missing it
Sped up the opening and closing of the gates and doors most commonly used in the Lab and ARIS daily robot instances
Adjusted the TT value of newly granted Setesh onboarding armor and redistributed ammunition rewards to better match the combat sections of the tutorial. Clarified the tutorial's explanation of worn armor.
Rebalanced the Onboarding Shotgun to use less ammunition per shot and more of the weapon's condition. It is now granted at its full TT value of 0.10 PED, with its damage, firing speed and number of shots unchanged.
The Vivo S10 granted by "Recon In The Jungle" now has a TT value of 2 PED instead of 5 PED.
Lowered the global announcement threshold for the Worn Setesh Assault Commander to 0.50 PED.
Reward icons in mission conversations can now be clicked to view the item's information.
Mails are no longer delivered if the sender is ignored by the recipient
Private chat now requests up to seven days of available conversation history, instead of one day.
Chat now keeps your place when you scroll up to read older messages. Automatic scrolling resumes when you return to the bottom.
Improved the readability of longer news articles.
The Avatar Quality dropdown now offers Low through Very High, with Safe Mode no longer available as a manual selection.
Improved memory use when moving between areas by releasing unused models and textures more reliably.
Reduced the memory cost of 3D item previews and improved their reliability on systems with multiple graphics adapters.
Improved the content download window's readability and made its frame draggable.
Added automatic graphics adapter detection and selection for integrated graphics drivers
Fixed an issue where the hovered enemy's target display could flicker.
Fixed an issue where updating, moving or resizing one HUD element could cause other HUD elements to disappear.
Fixed the interface visibility action not hiding the entire HUD.
Fixed stretched action bar icons, duplicate slots and areas that did not respond correctly to clicks or dragging.
Restored action bar keyboard shortcuts, cooldown updates and shortcut labels after rebinding a key. Reset Interface now returns action bars to their default positions.
Fixed an issue where a right-click menu could fail to appear when first opened.
Fixed cases where Item Info and Creature Details did not refresh correctly.
Fixed black borders and stale window contents appearing after resizing.
Restored missing checkbox labels in several confirmation dialogs.
Fixed the empty Recruit a Colonist view overlapping its totals.
Fixed repair rows showing the host item instead of the attachment being repaired when the host itself could not be repaired.
Fixed a delayed tier upgrade response being applied to the wrong selected item.
Fixed blueprints not being accepted when dropped onto a blueprint book's index page.
Fixed attached items being transferable separately from their host item.
Fixed auction ordering by buyout value. PED columns now sort by PED price, while markup columns correctly handle percentage and TT+ values.
Restored the auction row highlight showing when you are the leading bidder.
Fixed an issue where the initial markup in the auction bid window did not match the displayed price.
Restored item tooltips and right-click interactions on the item icon in the auction bid window.
Fixed auction page controls shifting position as the page number changed.
Fixed incorrect color and texture previews for garments in the auction, and previews remaining on the previously selected item.
Fixed an issue that could prevent vehicles won at auction from being delivered.
Fixed reopening the auction resetting its current state, and closing the window discarding a listing that was still being submitted.
Fixed an auction delivery action being processed after its original auction window had closed.
Fixed unnecessary wrapping in the market graph legend.
Fixed the "Packed and Ready" mission (RDI Improved Backpack) so the turn-in now requests the correct materials listed in the mission description
Fixed the mission log not consistently revealing the selected mission.
Restored item information and right-click actions for item entries in the mission log.
Fixed crashes that could occur when opening the mission log or Codex while information was being updated.
Fixed an issue where typing in auction and Codex search fields could lose characters as results updated.
Fixed the Half Moon Bay big game hunt awarding the wrong version of Bukin's Rifle. Added an option to withdraw from "Spiff Up the Spare Rifle" if you never received the older rifle it requires.
Updated the outdated "Talk to Cape Corinth Official" mission to "Talk to Dr. Blad", with the correct NPC and map destination.
Fixed certain NPC missions not being restored after login when mission information was delayed.
Fixed an issue where a certain type of green fern bushes could block your attacks, forcing you to move around them before you could hit a creature standing behind them
Fixed an issue where doors opened inside instanced areas (such as ARIS Daily robot instances) could appear closed and become impossible to reopen after leaving and re-entering the instance
Fixed an issue where destructible objects could occasionally fail to appear inside an instance, even though they were still there and could still be destroyed using area damage. If you come across an object you cannot see but can still interact with or damage, please report it to Support with the instance name and roughly when it happened
Fixed arrival protection showing as active without preventing damage.
Fixed incorrect immune or unreachable feedback in PvP combat.
Fixed an issue that sometimes blocked some fish from being available as a potential catch on non-Calypso planets even if they were configured to be
Fixed overlapping resource names in the mining survey scanner and restored the ore, enmatter and treasure filter tooltips.
Reworked the size of the mining scanner interface.
Fixed clipped text and positioning issues in the taming display.
Fixed an issue that could prevent players from teleporting to The MegaVolt on Calypso
Fixed waypoints placed by clicking the map not being positioned at ground level.
Restored missing landmarks and personal, death and mission waypoints in the Mindforce teleport map.
Fixed clicking beyond the Mindforce teleport range so it once again selects the maximum reachable distance in that direction.
Fixed missing space station warp options and improved destination selection from the mothership map. The map now closes after a warp destination is selected.
Fixed the teleport map showing destinations that could not be reached, and remaining open after leaving the teleporter's range.
Fixed Show on Map actions for deeds and events pointing to incorrect positions.
Fixed the map appearing blank in certain dynamically created areas.
Fixed moving the map view changing the ambient music instead of keeping it tied to the avatar's location.
Fixed a crash that could occur when teleporting or changing areas.
Restored Teleport Home from owned estate markers on the Mindforce map when using a chip that supports it.
Fixed the alignment of chat bubbles and their pointers.
Restored missing society details in search results, including founder, leader, founding date, activities and member counts.
Fixed item and waypoint links losing their interactive behavior when copied into mail.
Fixed mail drafts not clearing after a successful send. Drafts are retained if the message is rejected.
Fixed deleted offline notifications reappearing after logging in again.
Fixed read system notifications becoming unread again after logging out and back in.
Fixed Message Center crashes caused by certain older messages or oversized notes.
Fixed whisper autocomplete inserting an unusable recipient or raw link text instead of the selected avatar.
Fixed chat retaining keyboard focus after sending a message when the keep-focus option was disabled.
Fixed chat history being lost from view when moving tabs between chat windows.
Fixed chat windows becoming positioned outside the visible screen after changing resolution.
Fixed direct typing of characters in languages such as Cyrillic and Arabic.
Fixed stuck keys, unintended movement and mouse input problems after switching between the game and another application.
Fixed numeric controls using an outdated value when clicked rapidly or held down.
Fixed Escape not opening the cancel-loading dialog during loading.
Fixed appearance customization becoming inaccessible after dismissing its login notification.
Fixed crashes and cases where appearance customization could become stuck when changing sections or leaving the editor.
Fixed appearance sliders skipping values, some existing appearance settings displaying incorrectly, and new hairstyles being restricted by an older selection range.
Fixed makeup not appearing correctly in the preview.
Fixed several avatar appearance issues, including gaps between clothing and the body, incorrect clothing masks, hair colors and facial details.
Fixed appearance randomization changing settings that had no corresponding slider to adjust them afterward.
Fixed advertisement background images appearing differently in the editor, preview and live display, including backgrounds appearing black.
Fixed changes to an advertisement's shared background image not reaching all slides that used it.
Fixed advertisement designs not being preserved correctly when edited or cloned.
Fixed advertisement transitions and timing issues that could restart playback or skip slides.
Fixed advertisement text case and bold formatting not being preserved correctly when saved.
Fixed the advertisement editor accepting text with international characters that exceeded the publication limit.
Fixed advertisement preview windows not closing or reopening correctly.
Fixed a crash that could occur when an advertisement was modified while being displayed on multiple screens.
Fixed overly bright text on certain advertisement screens.
Fixed an expired or removed advertisement causing the remaining advertisements on a screen to stop playing.
Fixed images in Steam news articles displaying as formatting text instead of images.
When GPU-accelerated UI rendering is enabled graphics adapters should now be automatically selected to the best available adapter instead of the default selected one
Added recovery from repeated startup instability caused by GPU-accelerated UI rendering by switching to software rendering. GPU acceleration can be enabled again in the options.
Fixed several crashes during startup, when closing windows and when content downloads failed.
Fixed Forgot Password on the login screen to open the account website's password recovery flow.
Improved upgrading older installations so existing shortcuts continue to launch the updated client.
Fixed the Caps Lock indicator on the login screen not updating as the key was toggled.
GPU-accelerated UI rendering can improve performance drastically if the correct graphics adapters are installed and configured correctly
GPU rendered text can increase the readability and crispness of text drastically when enabled but may reduce performance on lower end machines
Resizing the window does not correctly retain heads up display placements and might require manual placements or UI Reset