
We’ve already started working on fixes based on your feedback.
Shader Screen: If the shader screen is stuck at 0%, you can now continue directly to the Main Menu. The shader screen will also only appear once, when launching the game for the first time.
Haunting Spawn Points: We adjusted enemy spawn locations. Hauntings should no longer spawn enemies inside small or enclosed rooms where the player has no space to escape.
Haunting Collision: After taking a photo of the entity and blinding it, you can now run directly through it. This prevents situations where the player could get stuck on the monster.
Haunting Tutorial: The tutorial now stays on screen longer, giving players more time to read and understand how the mechanic works.
We’re already working on more fixes and improvements.
We really want to make Rehaunted the best experience we can, and we hope these updates will make the game much more enjoyable.
If you encounter any problems or have any feedback, please let us know here. We’re reading everything.