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Vega ChronicleNewsBuild your civ faster
In-game event

Build your civ faster

Vega Chronicle · published 13 Sep 2026, 19:02 UTC

All newsPlayers around this dateRead on Steam

More resources, cheaper structures:

  • Increased starting resource production

  • New building system -- structures cost less, especially in the early game

Hunger and happienss reworked:

  • Planets have better food production

  • Colony bases don't consume food

  • Hunger prevents new ship construction

  • Happiness ranges from 0-100 (instead of -100 to 100), bonuses rebalanced

Research balanced:

  • Autobots allows Colony bases to produce research

  • Technology costs rebalanced

Full list of changes:

- Capitol gives +4 resources instead of +3

- New construction location cost system

- Planets tend to have better farming bonuses

- Can't build ships while hungry

- Happiness ranges from 0 to 100

- All techs cost more.

- Autobots give science production instead of food production.

- Colony bases don't consume food.

- Mineral clouds planetary bonus gives +2 minerals

- Arcades produce 1 happiness

- No shipbuilding strike

- No discoveries in systems adjacent to your home system

- Utopian free arcades not limited to one per colony.

- Cooldown between diplomatic offers received from ai civs.

- Shields have more health

- Increased logging

- F11 toggles fullscreen