Increased starting resource production
New building system -- structures cost less, especially in the early game
Planets have better food production
Colony bases don't consume food
Hunger prevents new ship construction
Happiness ranges from 0-100 (instead of -100 to 100), bonuses rebalanced
Autobots allows Colony bases to produce research
Technology costs rebalanced
Full list of changes:
- Capitol gives +4 resources instead of +3
- New construction location cost system
- Planets tend to have better farming bonuses
- Can't build ships while hungry
- Happiness ranges from 0 to 100
- All techs cost more.
- Autobots give science production instead of food production.
- Colony bases don't consume food.
- Mineral clouds planetary bonus gives +2 minerals
- Arcades produce 1 happiness
- No shipbuilding strike
- No discoveries in systems adjacent to your home system
- Utopian free arcades not limited to one per colony.
- Cooldown between diplomatic offers received from ai civs.
- Shields have more health
- Increased logging
- F11 toggles fullscreen