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Emotional Combat: Ratio V MotusNewsOpen Beta Week 1 Development
Game update

Open Beta Week 1 Development

Emotional Combat: Ratio V Motus · published 4 Sep 2026, 23:07 UTC

All newsPlayers around this dateRead on Steam

Beta Week 1 Complete — Patch Notes (OB.W1/DW21)

Development for Beta Week 1 (OB.W1/DW21) has ended as of 9/4/26. Beta Week 2 begins 9/7/26.

Features

  • Logic Region — New default spawn region. Acts as a "Lobby" hub, giving players access to any region from here. Includes a brand new soundtrack.
  • Ability UI Improvements — Rationalize, Harvest, Deductive, and Inductive now each have icons in the bottom right of the screen. Icons appear black when unusable and light blue when usable.
  • Anchor (Passive) — Claims land using Hex Blocks, which spawn in a grid pattern whenever a player deals damage to an emotion. Hex Blocks only count toward Emotional Maturity if the damage was dealt to an unclaimed space.
  • Emotional Maturity — A region is won once 1,000 Hex Blocks have been created in it. This threshold is subject to change based on ongoing balancing.
  • Harvest — New Secondary Function — With mana available, Harvest now also acts as a turret, dealing 5 damage per tick (1 tick/sec) to enemies in range at a cost of 1 mana per hit. Without mana, Harvest still converts resistance into health as before.

Bug Fixes

  • Fixed Amalia (main character) incorrectly rotating in the downward pitch direction.
  • Fixed a bug where converting resistance to mana would reset resistance to 0, even when the conversion didn't consume all of it.
  • Various minor code fixes with no direct impact on gameplay.