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Deadhand TheaterNewsPatch v0.3.0 is now live!
In-game event

Patch v0.3.0 is now live!

Deadhand Theater · published 1 Sep 2026, 07:11 UTC

All newsPlayers around this dateRead on Steam

DEADHAND THEATER — Update v0.3.0

A major overhaul to the map, reward, and tutorial systems, plus significant visual clarity improvements across the board.

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📝 CHANGELOG

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UPDATES & IMPROVEMENTS

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  • Revamped map selection, you can now see all map nodes leading up to the boss

  • Significantly improved post-battle rewards, buy new cards or remove cards from your deck

  • Reworked tutorial with more intuitive, clearer guidance for new players

  • Added attack animations for every attack type

  • Added hit impact effects for every attack type

  • Added animations for all poker hand combinations

  • Added feedback for every player action (e.g., "Not enough coins")

  • Added more status effects, including buffs and debuffs

  • Improved lighting in the black market and item shop

  • Improved upgrade forge visuals and usage flow, making upgrades easier

  • The table now shows how many cards you've selected

  • Added card types

  • Added the red sigil

  • Balanced the value of certain items

  • Improved object movement behavior

  • Improved enemy behavior

  • Added enemy spawn animations

  • Added spawn and despawn animations for background props

  • Redesigned main menu, continue your run, abandon it, and start a new one

  • Added an FPS limit slider to Settings

  • General UI visual improvements

  • Various mesh and texture adjustments

BUG FIXES

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  • Fixed lighting transitions snapping at certain locations

  • Fixed a crash that could occur when killing a boss in certain ways

  • Fixed unintended behavior when enemies are killed in certain ways

  • Fixed unintended behavior when quitting the game via the pause menu

  • Various other minor bug fixes

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👀 WHAT'S NEXT

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The demo is coming soon! Once we're confident the current version is stable, we'll add meta progression along with proper intro and outro visuals that fit the game, replacing the current placeholder interface.

We still have plenty of ideas in the works and are actively implementing them. Stay tuned for future updates!

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