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Wilder Bound - 荒野拼图NewsMajor Update 1.2.0: Character Portrait Redesign and Card Battle Integration
Major update

Major Update 1.2.0: Character Portrait Redesign and Card Battle Integration

Wilder Bound - 荒野拼图 · published 31 Aug 2026, 11:01 UTC

All newsPlayers around this dateRead on Steam


**Update 1.2.0 – What's New****Monster Tide & Battles**
- When night falls, a "Monster Tide" warning triggers squad setup and multi-character card battles.
- Pick your fighters and decks; more slots unlock as waves progress.
- Battles are turn-limited — overstaying lets enemies loot and flee.
- Difficulty rises with time and waves. You can always pause to the menu with Esc.
- Two days before a tide, tents are more likely to recruit Warriors and Guards.

**Card Combat Upgrades**
- Cards fan out in an arc with smooth draw animations. Draw and discard piles are clearly shown.
- All cards share a clean paper-style look. Team buffs (like Campfire Inspiration) can be dragged right onto the field.
- Damage, shields, and heals pop up clearly. Battle backgrounds now feel more like camp.
- Each class has its own attack/defense bonuses, and keeps a basic shield each turn.

**New Battle Gear**
- Added Tactical Backpack, Warrior's Badge, Card Sleeves — buy from merchants or unlock via exploration/building.
- Each has a unique icon, can be stored and equipped, and triggers a full-screen cheer when obtained.**Camp Life**
- Campfire is now a full Campfire Camp — call everyone for meals, and characters will walk over to eat.
- Cooking smoke looks better. Exhausted workers rest and recover before heading back out.
- Monster Tide runs on its own schedule. Merchant events need a Trading Post in your territory.
- Ancient Ruins now use a two-page book interface with clearer guidance.
- Population cards show where everyone lives. Monster nests show hints with bubble pop-ups.**Fresh Look & Characters**
- Characters are now sprite-based with breathing animations, flipping directions, and visible carried items.
- New roles with unique portraits: Miner, Cook, Fisherman, Lumberjack, Guard.
- Name tags float above heads; names can be random or changed anytime.
- A small arrival ceremony when you start camp. Fallen characters leave behind a monument.

**New Achievements**
- "Passing the Torch," "Defend the Base," and "Each to Their Own."**Little Touches**
- A new eye button hides/shows the entire UI instantly.
- Speed toggles between Normal and Fast. Right-click to exit demolition mode.
- Bottom panel now uses tabs. Save & settings support Chinese/English/Japanese. Version number shown in menu.
- Plus many small fixes for gathering, carrying, tasks, and interface clarity.

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