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VesperaNews🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability
Game update

🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability

Vespera · published 16 Aug 2026, 16:32 UTC

All newsPlayers around this dateRead on Steam

🏰 Patch 0.14.9 — Tower Ascension & Combat Reliability

🏰 Tower Ascension

🟠 The first Tower Ascension is now offered when Tower 1 reaches Floor 1,000, before its Guardian fight. Existing eligible characters receive the same option, and later Ascension gates are unchanged.

🟠 After Ascending, Auto-Combat can now combine up to nine previously cleared ordinary floors into one Reclamation fight. Bosses, Guardians, Eclipse encounters, repeated or manually selected floors, checkpoint backtracking, and new-record floors remain individual fights.

🟠 Every reclaimed floor still grants its own XP, Gold, drops, quest credit, kill credit, and session progress. Divine Gear progression, Ascension rewards, and save progress remain preserved.

⚔️ Combat & Offline Progress

🟠 Nullwell Siphon’s healing now scales correctly with level and combat stats online and offline while preserving its Max HP safety caps. Its tooltip and Combat Mathematics entry show the corrected healing.

🟠 Offline Auto-Cast now correctly calculates area damage and non-Bleed damage-over-time effects. Hybrid abilities such as Nullwell Siphon apply their healing without being omitted or counted twice.

🟠 Each character now uses its own offline timestamp when loading or switching characters, preventing another character’s activity time from shortening that character’s offline progress.

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