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Wasteland Gunsmith SimulatorNews🔧 PLAYTEST HOTFIX #1 IS LIVE!🔧
In-game event

🔧 PLAYTEST HOTFIX #1 IS LIVE!🔧

Wasteland Gunsmith Simulator · published 13 Aug 2026, 13:37 UTC

All newsPlayers around this dateRead on Steam

First of all, thank you to everyone who has been taking part in our playtests! ❤️

We’ve been reading your feedback, checking your reports, and keeping an eye on everything happening in the game.

Based on your feedback, we’ve prepared a hotfix focused mainly on fixing bugs and improving the overall playtest experience.

The playtests are still LIVE, so if you haven’t joined yet, this is a great time to jump in and help us test the game!

🛠️ Fixes & Improvements:

Weapons & Weapon Parts

Fixed weapon parts sometimes falling below the workbench.

Fixed weapon parts sometimes dropping behind cleaning, fixing, or painting tools and becoming impossible to pick up.

Improved collision detection when attaching weapon parts.

Fixed weapon parts disappearing from the workbench after finishing a cleaning or fixing job.

Fixed an issue where weapons could sometimes disappear after being placed in the cabinet.

Fixed crafted weapons not always being saved correctly. Fixed a bug that could cause weapons to be duplicated. Fixed weapon names not being displayed correctly.

Fixed the weapon element sometimes not being visible when entering cleaning, fixing, or painting mode. Fixed weapon parts being placed into the scrap part box when dropped over the workbench input hint.

Fixed bug with weapon models sticking out of cabinet.

Fixed drastic reduction in weapon texture quality after painting.

Reduced mouse movement required for fixing weapons.

🎒 Inventory & Scrap Box

Fixed an issue where the player sometimes couldn't put down a scrap part box.

Fixed an issue where weapons would sometimes not appear in the inventory.

Fixed bug with weapon models sticking out of cabinet.

Fixed slider in inventory panel.


⛽ Trader & Fuel

Fixed an issue that allowed players to buy fuel from the trader even when the camper's fuel tank was already full.

Buying fuel from the trader now costs 20 for 5 fuel, instead of 200 for a single purchase.

Fixed overlapping texts in trader panel.

🎮 Gameplay & Tutorial

Fixed an issue where the tutorial figurine could be picked up while it was being placed down, which could lock the tutorial.

Added a pop-up message when a new weapon part or weapon type is unlocked.

Added information when a scrapper fails a mission they were sent on.

Fixed bug with player being able to a call scrapper if one was already sent on a mission.

Added explanation to tutorial regarding weapon part blueprints.

Added more information to scrapper missions.

Clients will now only request weapon types that the player has unlocked.

Fuel transaction will now only be offered if player runs low on fuel.

🧑‍🔧 NPCs & Animations

Fixed some NPC animations being cancelled when opening and closing the pause menu.

🖱️ UI & Controls

Fixed the cursor position so it properly reflects where the cursor is pointing.

Fixed several UI typos.

Fixed incorrect display of resolution options in settings.

Keep the Feedback Coming!

The playtests are still active, and we'd love for more of you to join! Every report, suggestion, and bit of feedback helps us find problems and improve the game.

Thank you for playing, testing, and helping us make the game better! 🔧❤️

See you in the wasteland! ☢️

- Quest Craft team

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