Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AreteionNews1.0.8
Game update

1.0.8

Areteion · published 21 Jul 2026, 13:48 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

Areteion v1.0.8

General

  • Added global and friends leaderboards for the Random Deck Challenge (levels and highscores), accessible from the Leaderboards screen and from the Leaderboards button on the Random Deck Challenge stats panel.

  • Added per-Olympian Quick Match Rating leaderboards, tracking a skill rating for each god separate from Ranked (Friend Challenges don't count). The rating is never shown in-game.

  • Versus AI, Solo Constructed and Random Deck Challenge now let you pick a lower Challenge Level before playing, so you can practice new strategies on a leveled-up god without being forced into the hardest AI setting or Arete goal. Playing below your current level awards no level rewards.

  • Help overlay now explains meta progression: levels and strikes, practice Challenge Levels, card rewards, collection unlocks, and discovery.

  • Help overlay now covers Hero's Journey basics: modes, chances, challenges, and draft/collection rules.

  • Reaching your Arete goal in solo games now shows a banner letting you know you can end the game at any time, and the "End Game" button is more clearly highlighted.

Balance

  • Skeuophoros no longer grants Power to adjacent Phalanx after moving.

  • Archery Range now only grants +1 Attack to ranged characters played adjacent to it, instead of always granting +1 Attack (or +2 if adjacent).

  • Flurry is now Rare (was Common), costs 2 Power (was 3), and now only hits adjacent and diagonally adjacent enemies, instead of all enemies within 2 tiles.

Bug Fixes

  • Clarified Stoa's text.

  • Clarified Lynceus, the Far-Sighted's text: damage only applies to enemies on tiles newly revealed by the ability, not enemies already visible in range.

  • Fixed Dike, the Just incorrectly modifying current health.

  • Fixed Myrtilus, Cursed Charioteer not granting +1 Movement for this turn when played.

  • Fixed Mass Healing drawing a card for every healed character instead of only unique (Epic/Mythological) characters.

  • Fixed roguelike map generation occasionally placing your starting base directly next to the AI's with no buffer tiles between them.

  • Fixed Hero's Journey vs battles not awarding Arete threshold bonus rewards when their final Arete was 0.

More from Areteion

Other announcements

All news
Game update9 Sep 20261.0.19Areteion 1.0.19 Features · Danger warnings now cover playing a card from hand: squares where the card would be open to destruction on the enemy's next turn are marked red among the highlighted placement squares. Hovering a card that is in danger names the warning above its card preview. · Danger warnings are hidden in the final round once no enemy turn remains: throughout the final round in Sol…In-game event6 Sep 20261.0.18 Favor ReworkAreteion 1.0.18 Reasoning 1.0.17 was about taking the swings out: fewer runs ended by something nobody could have played around, less to hold in mind at once. Favor was the last piece still working the old way. Four separate counters were too many stats to track, and cancelling a curse was too difficult: it took enough Favor with whichever god got rolled, so in practice enough with all four at…Major update28 Aug 20261.0.17: Persistent Power, a Bigger Board, and the Hero's Journey RebuiltAreteion 1.0.17 Reasoning Areteion launched as a game of tight puzzles: every turn a tricky situation to survive, and the rules were constrained on purpose to keep that tension up. Your feedback since launch, in the reviews and on the forum, has been clear about the price of it: too much randomness, too much to keep in mind at once, and setbacks that hit far harder than the mistake deserved. Th…