Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AreteionNews1.0.7
Game update

1.0.7

Areteion · published 20 Jul 2026, 06:22 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

Areteion v1.0.7

General

  • Added a board Zoom slider on the game HUD (above Help / Settings / Resign); hide it via Settings → HUD → Show Zoom Slider.

  • Board zoom can now also be controlled with Page Up / Page Down and + / − (in addition to mouse wheel).

  • Board zoom: hiding card stats when fully zoomed out is now optional (Settings → Board) and off by default, so stats stay visible at min zoom.

  • Increased Versus multiplayer turn timer slightly to 20×round seconds (20s in round 1, 40s in round 2, etc.).

  • Versus multiplayer card rewards are now 10 on a win and 3 on a loss or draw (was 11 / 2).

Bug Fixes

  • Fixed discards visually emptying your hand when the opponent played them in 2-player games.

  • Fixed Snow / Heavy Snow removing Movement more than once per round (the penalty no longer stacks at the start of each player’s turn).

  • Fixed Sleep it off not reducing the returned character’s cost by 2.

  • Sleep it off can now only return a character you control (it could previously target enemies).

  • Fixed Iphigenia returning to the destroyer’s hand instead of her owner’s when destroyed.

  • Fixed Kidnapper putting stolen enemies into your hand without Movement.

  • Fixed Thanatos' Bargain, Rampage, and Ram and Rake only affecting enemy characters instead of all adjacent enemies.

  • Fixed Hera's Schemes not invoking a curse when you play a character.

  • Fixed Alala's +2 Attack / +2 Movement buff lasting past the end of the turn.

  • Fixed Euphemus, the Swift being unable to move between land and Sea tiles.

More from Areteion

Other announcements

All news
Game update9 Sep 20261.0.19Areteion 1.0.19 Features · Danger warnings now cover playing a card from hand: squares where the card would be open to destruction on the enemy's next turn are marked red among the highlighted placement squares. Hovering a card that is in danger names the warning above its card preview. · Danger warnings are hidden in the final round once no enemy turn remains: throughout the final round in Sol…In-game event6 Sep 20261.0.18 Favor ReworkAreteion 1.0.18 Reasoning 1.0.17 was about taking the swings out: fewer runs ended by something nobody could have played around, less to hold in mind at once. Favor was the last piece still working the old way. Four separate counters were too many stats to track, and cancelling a curse was too difficult: it took enough Favor with whichever god got rolled, so in practice enough with all four at…Major update28 Aug 20261.0.17: Persistent Power, a Bigger Board, and the Hero's Journey RebuiltAreteion 1.0.17 Reasoning Areteion launched as a game of tight puzzles: every turn a tricky situation to survive, and the rules were constrained on purpose to keep that tension up. Your feedback since launch, in the reviews and on the forum, has been clear about the price of it: too much randomness, too much to keep in mind at once, and setbacks that hit far harder than the mistake deserved. Th…