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AreteionNews1.0.3
In-game event

1.0.3

Areteion · published 17 Jul 2026, 16:27 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

Areteion v1.0.3

  • Domus now starts with 12 Health instead of 10.

  • Fixed cards that return to your hand not having summoning sickness when played again.

  • Hero's Journey olympians now unlock after owning 15 different cards of that olympian (was 30 copies).

  • Split the Settings → Animations tab into separate Animation Styles and Animation Speeds tabs.

  • Added adjustable animation speeds in Settings → Animation Speeds (global master plus per-animation sliders for draw, destroy, damage, and more).

  • Made the default card draw animation about 10% shorter.

  • Destroying a card now plays the death effect and clears the card in one beat instead of back-to-back.

  • Fixed replays sometimes getting stuck waiting for you to pick a card or Olympian choice, and blocking the board from scrolling while a choice was showing.

  • Fixed Replays responding to player input.

  • Fixed Replays not recording skip actions in card choices.

  • Fixed Hero's Journey replays sometimes drifting off track partway through a match,

  • Replays recorded on a previous version can no longer be watched, since balance and rule changes could make them play back incorrectly.

More from Areteion

Other announcements

All news
Game update9 Sep 20261.0.19Areteion 1.0.19 Features · Danger warnings now cover playing a card from hand: squares where the card would be open to destruction on the enemy's next turn are marked red among the highlighted placement squares. Hovering a card that is in danger names the warning above its card preview. · Danger warnings are hidden in the final round once no enemy turn remains: throughout the final round in Sol…In-game event6 Sep 20261.0.18 Favor ReworkAreteion 1.0.18 Reasoning 1.0.17 was about taking the swings out: fewer runs ended by something nobody could have played around, less to hold in mind at once. Favor was the last piece still working the old way. Four separate counters were too many stats to track, and cancelling a curse was too difficult: it took enough Favor with whichever god got rolled, so in practice enough with all four at…Major update28 Aug 20261.0.17: Persistent Power, a Bigger Board, and the Hero's Journey RebuiltAreteion 1.0.17 Reasoning Areteion launched as a game of tight puzzles: every turn a tricky situation to survive, and the rules were constrained on purpose to keep that tension up. Your feedback since launch, in the reviews and on the forum, has been clear about the price of it: too much randomness, too much to keep in mind at once, and setbacks that hit far harder than the mistake deserved. Th…