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Jump SpaceNewsUpdate Hotfix 8 - v0.7.15.10
Game update

Update Hotfix 8 - v0.7.15.10

Jump Space · published 9 Jul 2026, 08:20 UTC

All newsPlayers around this dateRead on Steam

July 9, 2026

Improvements

Weapons & Modules

  • Corrosion Overhaul: Corrosion has been reworked to better fulfill its intended fantasy of rapidly stacking debuffs that deal big damage when players reach a high stack count. The status effect now lasts longer (4 → 8 seconds) and activation chances have been significantly improved across the board, encouraging stack buildup. Damage has been decreased per stack on all Corrosion Modules. We fixed a visual issue where the reported damage of corrosion modules was half of what they actually did.
  • Shotgun Center Pellet: Shotgun weapons now always fire one pellet directly at the center of your aim for more consistent and satisfying feedback.
  • Additional bullets: Added the amount of damage reduction they caused into the description. Previously this was hidden information.

Loot & Economy

  • Materia Ingots: Lowest-tier Materia Ingot pickupables have been removed from CR4 and CR5 missions. Higher-tier ingots now drop more frequently in CR3, CR4, and CR5 missions.
  • Mission Reward Changes: Crude and Flawed Materia Ingot mission rewards have been increased at higher challenge ratings
    • Single Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4 · CR5: Crude 0 → 5
    • Salvage Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4, Flawed 2 → 5 · CR5: Crude 0 → 5, Flawed 1 → 6
    • Regular Missions — CR2: Crude 3 → 4, Flawed 4 → 3 · CR3: Crude 2 → 5 · CR4: Crude 0 → 5, Flawed 4 → 6 · CR5: Crude 0 → 6, Flawed 3 → 8

    Gameplay & Maps

    • On-Foot Combat Pacing: Updating wave spawning pacing in On-Foot enemy encounters for solo players and further increasing the breathing room between the waves.
    • Data Center: Updated navigation and fixed a potential softlock that could occur when waves were still active.
    • Sulfur & Lockdown Maps: Fixed navigation issues in the Sulfur and Lockdown levels.

    Balance Changes

    • Ember Slugs: Damage increased across all tiers. Damage cap has also been slightly raised.
    • Chain Link: Gains one additional bounce and deals slightly more damage per bounce (damage reduction reduced by ~10%).
    • Sear: Damage increased, making Sear hit harder at every level and tier.
    • Flechette Rounds: Reduced projectile count gained per upgrade and reduced spread improvement per upgrade. Damage reduction now correctly applies. Overall effectiveness has been reduced as the module was overperforming.
    • Corrosion (Ship Weapon): Increased activation chance on each tier. Increased base damage on each tier. Lowered damage scaling on each tier. This results in a damage reduction per dot but allows the module to fulfil the high stack count play style we aim for.
    • Basic Damage Module: Reduced overall effectiveness.
    • Shell Duplicator: Reduced pellet count per tier and increased damage reduction per tier.

    Bug Fixes

    • Additional bullets: Fix an issue where damage reduction was not applied the way it should. They should now be closer to our intended design.
    • Static Cascade: Reworked. Now reliably applies EMP on a critical hit. Has been removed from full-auto weapon drop-tables to prevent balance issues.
    • Missile Launcher: Now correctly displays stats and properly scales damage with equipped modules.
    • Minigun & Heavy Cannon: Now benefit from damage scaling leveling.
    • Corrosion: Corrosion can no longer last-hit an enemy.
    • Corrosion: Corrosion at high stacks could previously cause performance issues.
    • Ship Fires: Fixed an issue where fires could erupt on a ship while its shields were still active. Note: A failing radiator can still cause fires regardless of shield status.
    • Chain Link: Fixed a bug that caused Chain Link to be completely disabled.
    • Buddy Bot: Fixed an issue where Buddy Bots On-Foot weapon dealt 0 damage when hitting a critical point. He now correctly deals +50% damage on critical hits.
More from Jump Space

Other announcements

All news
Game update15 Sep 2026Anniversary Patch 1 - v0.7.16.4Patch Notes September 15, 2026 The Jump Space Free Weekend starts in 2 days , so we're working fast to make the game as smooth as possible with the new update for all the new players coming in. Features · Mod Detector: Added a mod detection system that will show players a message if mods are installed, reminding them that mods might cause issues and they should consider these when troubleshooti…Major update14 Sep 2026Anniversary Update is OUT + Free WeekendGood to see you again, Atirans! It is officially our 1 YEAR ANNIVERSARY OF EARLY ACCESS! Of course this means we have to celebrate in a big way. The Anniversary Update is out now, together with an anniversary helmet that is unlocked for every player. There will also be a Free-To-Play Weekend from September 17th to 21st, but more on that below. New helmet for everyone who owns the game! Things t…Game update16 Jul 2026Weapons Update Hotfix 11 - v0.7.15.13Version 0.7.15.13 – Patch Notes Released July 16, 2026 Okay, THIS one is the last Weapons Update-related patch for a while, we will be back in August after vacation to keep working full force on the next content update and fix more bugs. Read our latest proper Dev Update to catch up on what our next plans are: Bug Fixes · Fixed EMP Shield Restore , the module that had no effect when equipped. ·…