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Zero-K - Bronze Donation ($10)NewsZero-K v1.14.6.0 - By Popular Demand
Game update

Zero-K v1.14.6.0 - By Popular Demand

Zero-K - Bronze Donation ($10) · published 13 Jun 2026, 14:05 UTC · build 23716753

All newsPlayers around this dateRead on Steam

Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened tickets to remind us that this probably should have been a hotfix earlier.

Fixes

  • Fixed space+click context menu crash when activated on a non-unit.
  • Fixed map download for Planet Karuwal.
  • Commander egg can be built underwater.
  • Fixed Pheonix.
  • Fixed some weird edge cases in grid cable flows.
  • Fixed a rare landing pad bug that the previous patch allowed to trigger for any bomber, rather than just the first bomber built in a game.
More from Zero-K - Bronze Donation ($10)

Other announcements

All news
Community30 Aug 2026Cold Take #46 - Giving and Taking FeedbackA lot of the polish in Zero-K is driven by player feedback. A single complaint can be enough to spark a re-investigation of some part of the game to check for improvements. Case in point, the recently upgraded build icons are a result of someone complaining that the icons were too hard to see. But it takes good feedback to see this kind of result, so today it is time for some advice on how to g…Community9 Aug 2026Cold Take #45 - Automatic DodgingSimulated projectile physics is a core part of Zero-K, both for the aesthetics and as a balance tool. Rather than using armour classes, light units are nimble enough to dodge most of the projectiles meant for heavier targets. We also want to create powerful controls, so players can fight their opponents rather than the UI , and automation is part of achieving this goal. So you might expect us t…In-game event2 Aug 2026Zero-K v1.14.8.0 - Unit Icons and Magpie NerfThis update improves the command menu by adding larger build icons with a higher resolution. The bottom of the UI also has a scale setting as we move towards better support for increasingly large screens. There are also a few fixes and a setting that automatically disables cables for Linux users with ATI graphics. Anyone coming forward to reproduce, and potentially even fix, the cable bugs woul…