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Desktop+ BrowserNewsDesktop+ v.3.5
In-game event

Desktop+ v.3.5

Desktop+ Browser · published 3 Jun 2026, 23:44 UTC · build 23556220

All newsPlayers around this dateRead on Steam

What's new in Desktop+ 3.5?

Desktop+ 3.5 mainly comes with a series of fixes to keep up with ongoing changes from SteamVR updates, but there are also some other minor improvements and very appreciated community contributions.

Theater Screen Fixes
Theater Screen origin overlays broke at the beginning of this year with the release of SteamVR 2.15.1. As it stands I still don't know if I was supposed to something specific to fix it on Desktop+' end or it's a regression in SteamVR.
In the meantime I figured out an alternative way to make it work. This fix is on a brittle foundation and may break with future SteamVR updates.
Entering Theater Mode can fail under some conditions. If the Theater Mode isn't restored automatically on startup or profile load, entering it/showing the overlay manually should work.

Other related fixes include Theater Screen origin overlays not applying capture source changes properly and Theater Screen origin overlays not always toggling Over-Under 3D properly.
They also no longer close when opacity is set to 0%.

Legacy Dashboard Fixes
Dashboard origin overlays can be freely positioned again while the SteamVR legacy dashboard is active.
Internal changes to SteamVR make it infeasible to fully restore the functionality, but it works again within the Desktop+ dashboard tab.
Dashboard origin overlays can still be set to display outside of it, but their position will not update.

There is now a warning displayed when the SteamVR legacy dashboard is active. Support for it is generally limited, making it not recommended.
Issues there are still tackled on a best-effort basis, however.

The position of the Overlay Bar for the SteamVR legacy dashboard was adjusted to account for drag-handle hover detection not being reliable there.

Other Changes

New:

  • Added default bindings for Steam Link Hand Tracking
    These bindings are very limited, but mirror the default VR Dashboard ones in this regard.
    Main motivation for these is to get proper tip offsets by not falling back to simulating another controller, but this is untested at this time.
  • Desktop+ Laser Pointer beams no longer appear flat at an angle (contributed by LinesGuy)


Changed:

  • Improved Overlay Bar drag-handle hover detection


Fixed:

  • Fixed dashboard-relative positioning in SteamVR 2.16 or newer
  • Fixed overlays using controllers or trackers as origin not appearing when the device connected after launch
  • Fixed Over-Under 3D overlays not updating on cropping changes if there's no display activity
  • Reduced flickering when switching Graphics Capture sources
  • Fixed Desktop+ Laser Pointer visuals not applying custom SteamVR controller offsets
  • Various other minor UI fixes and adjustments

While the SteamVR stable build pushed this to be released, it also was kind of time to put something new on the Desktop+ stable branch anyhow. So here it is.

More from Desktop+ Browser

Other announcements

All news
In-game event14 Aug 2026Desktop+ v.3.6What's new in Desktop+ 3.6? Desktop+ 3.6 reduces GPU memory usage while idle, adds eye tracking support for Gaze Fade, and features adjustments for the current SteamVR beta build alongside other minor fixes. Reduced GPU memory usage Desktop+ now frees several intermediate textures required for processing when Desktop Duplication capture is being paused. It now also explicitly signals the cleanu…Game update21 Jul 2026Desktop+ v.3.5.2 BetaThis is an update for the beta branch of Desktop+. New: · Added eye tracking support for Gaze Fade Eye tracking has to be bound and valid in the HMD's Desktop+ input bindings for the option to show up. This shouldn't be an issue unless you've had custom input bindings for your HMD specifically before this. Default bindings are provided for "Generic HMD", which applies to any HMD as a fallback.…Game update18 Jun 2026Desktop+ v.3.5.1 BetaThis is an update for the beta branch of Desktop+. New: · Reduced GPU memory usage during idle Changed: · Updated Steam Frame Controller bindings to match official VR Dashboard ones Fixed: · Fixed GPU memory leak on Desktop Duplication reset (occurs when switching resolutions, entering exclusive fullscreen, switching to secure desktop) · Fixed Floating UI clipping into overlays in SteamVR 2.17.…