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Tactical AnnihilationNewsUpdate 260521 is now live! - Campaign Rework and Commander Progression
Major update

Update 260521 is now live! - Campaign Rework and Commander Progression

Tactical Annihilation · published 22 May 2026, 03:39 UTC

All newsPlayers around this dateRead on Steam

Commanders, Update 260521 is now live!

Campaign Rework

Campaign missions have been redesigned with more beginner-friendly tutorials.

The campaign selection interface has been reworked.

New rating system and challenge records added to each mission.

Commander Skills and Passives Overhauled

Skills and passives for many commanders have been rebalanced. Some commanders have been fully reworked.

Commanders can now gain experience and level up through combat. (Full experience in the official release.)

Save Data Adjustments

- Save system migrated to a Profile-based system for better multi-save management.

- Saves are now stored in a new location.

- Save files from previous versions are no longer compatible.

- Battle Saves now use compression, significantly reducing storage space.

Help System Updated

Help system text and images have been refreshed.

A new unit info page has been added.

Battle UI Adjustments

- Multi-unit selection panel has been simplified for more intuitive control.

- The command list panel has been removed.

- The unit filter button can now be globally disabled to avoid visual clutter.

- Adjusted the radar range display.

- Popups can now be closed with ESC.

Other Changes

- Transport units can now load and unload regardless of terrain.

- Engineer salvage range now matches other engineering actions.

- Removed Generator overdrive capability; its income is now the same as Miners.

- Adjusted splash damage falloff.

- Build hints now show minimum resource requirements; construction progress granularity is 0.1 BP.

- Simplified the terrain system, removing several underutilized terrain types.

- Surrender option added to the Skirmish system menu.

- Removed the restriction that prevents building near enemies.

- Ground explosion decals are no longer saved with save files.

- Internal code refactoring and optimizations for improved performance.

- Demo content adjustments for a better trial experience.

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