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Dota 2News7.41c Gameplay Patch
Game update

7.41c Gameplay Patch

Dota 2 · published 6 May 2026, 22:17 UTC · build 23117868

All newsPlayers around this dateRead on Steam

Patch 7.41c is out now and you can check out the patch notes here.

In addition, over the last few days we've addressed the following issues:

  • Fixed illusions not duplicating the correct level of neutral item enchantment
  • Fixed Bloodstone's Bloodpact having a superfluous stack counter
  • Fixed Conjurer's Catalyst getting into a state where it never triggers
  • Fixed Consecrated Wraps having varying sell cost based on how many charges are active
  • Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
  • Fixed Crella's Crozier not working on health regeneration
  • Fixed Crella's Crozier working on overheals
  • Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
  • Fixed Refresher Shard's mana cost not showing on the item icon
  • Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
  • Fixed Abaddon's Withering Mist creating particles when a unit dies
  • Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
  • Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
  • Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
  • Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
  • Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
  • Fixed Chaos Knight's innate not being duplicated to his illusions
  • Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
  • Fixed Clockwerk's allies sometimes getting stuck inside his cogs
  • Fixed Dark Willow's Bedlam displaying a cast range
  • Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
  • Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
  • Fixed Enigma's Eidolons not having +-4 damage spread
  • Fixed Kazurai Katana being affected by status resistance
  • Fixed some instances where Kazurai Katana could unexpectedly fail
  • Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
  • Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
  • Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
  • Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
  • Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
  • Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
  • Fixed Mars trying to block the ground if targeting his own position with Bulwark
  • Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
  • Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
  • Fixed Meepo clones being able to use Megameepo
  • Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
  • Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
  • Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
  • Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
  • Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
  • Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
  • Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
  • Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
  • Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
  • Fixed Sniper's Headshot not slowing while Take Aim is active
  • Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
  • Fixed crash when Tidehunter eats a fish with a completely full inventory
  • Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
  • Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
  • Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
  • (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
  • Fixed Ursa's Enrage visual effects lingering longer than the ability duration
  • Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
  • Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
  • Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
  • Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
  • Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
  • Fixed Winter's Curse status labels not updating appropriately if the duration was extended
  • Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
  • Fixed Progressive Refinement not working for SFM
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