Idle Hero TD - Tower Defense RPG · published · build 26038916
Changes:
Offline exp gains were reduced more after each hero Ascension to avoid the silly situation where offline exp gains were stronger than active play. It was ONLY reduced for end-game players doing Hero Ascensions. Offline gains were not changed at all for early/mid game players.
Slightly increased Master League PvP Immortal Boss damage requirements (literally just a couple % higher), because the new Ascension buffs made it too easy.
Bug Fixes:
Fixed save data size errors related to Hero Ascensions. Ascensions data was causing a variety of issues (lag spikes when saving, server save errors, etc). I recommend anyone who has Ascended heroes should do the following to reduce their save data size and avoid any issues: Go through all of your recently played maps and re-load and re-save every hero preset (especially any where you saved the preset after Ascending some heroes). This will reduce their saved data size with the new compression method and various other fixes.
Fixed lag when gaining 1k+ hero ranks at once.
Fixed tie breaker logic for the PvP Immortal Boss. The player who kills the boss in the least amount of time should be ranked higher.
Fixed typo in Druid's mastery skill description.
Fixed incorrect enemy distance displayed in Warden's mastery skill description.