
Hey Madden fans,
In our last Title Update, we shared that we were continuing to work on CPU salary-cap management. This update addresses how the cap changes over the life of a Franchise and how CPU teams make decisions about signings and trades.
We are working on additional fixes that should appear in future updates and will continue to monitor Salary Cap management and CPU roster decisions as it affects Franchise league progress.
Addressed issues affecting Dynamic Salary Cap in Franchise.
The league salary cap is designed to grow as the years progress, alongside changes to player salaries and contracts.
Improved CPU signing and re-signing decisions. Teams now account for a player's fair market value when checking available cap room, and their spending limits vary by contention phase.
Those limits also apply to free-agent pickups during the season.
CPU teams should no longer make trades that create cap penalties above a set percentage of the league salary cap.
Addressed a Field Goal Blocking issue involving looping defenders.
Tuned Wide Receiver Catch Success Rates to improve consistency on throw out of sack situations.
Improved Run Action Block Targeting to detect threats more effectively.
Fixed an issue where the game clock would run off following a delay of game with stopped game clock.
Added Captain Patches to Commanders Uniforms.
- Madden NFL 27 Developer Team
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