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Sailing alone:AftermathNewsVersion 0.99 Major Update
Major update

Version 0.99 Major Update

Sailing alone:Aftermath · published 30 Sep 2026, 07:59 UTC

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Version 0.99 Major Update Release

Hello Captains! The massive Version 0.99 update is officially live. We have finished implementing the final origin background. This update brings you a brand‑new massive city‑ruin location filled with adventures and hidden secrets, alongside numerous optimizations and improvements.

1. New Content

1.1 New Origin: Ruin‑Walker Start your journey deep within the sprawling ruins of a huge metropolis. Strive to survive on land, embark on adventures, uncover ancient mysteries, and ultimately find the path toward the Endless Sea.

1.2 Custom Keybindings & Gamepad Support The in‑game settings menu has been revamped. You can now remap controls, and full gamepad support has been added.

1.3 New Islands Includes the massive city ruins and the hazardous factory ruins inhabited by scavengers.

1.4 New Weapons & Gear Added the brand‑new shotgun, plus a range of new equipment items.

1.5 New Quests Multiple new exploration quests, new Sin‑Hunter missions, and several new treasure maps are now available.

1.6 New Building Parts & Cabin Customization Added new house building components and cabin furnishing options.

2. Improvements & Optimizations

2.1 Overhauled ship sailing physics. Vessel buoyancy and water navigation now behave more realistically. 2.2 Added new splash particle effects for ships cutting through waves. 2.3 Floating loot will now be auto‑collected when you get close to it. 2.4 Engine overboost can now be activated while cruise mode is enabled. 2.5 Redesigned terrain for ruin zones, reducing hidden reefs that cause ships to run aground. 2.6 Quick actions can now be triggered during combat. 2.7 Auto‑save will trigger before you acquire your ship for the first time.

3. Bug Fixes

3.1 Fixed camera collision issues with driftwood. 3.2 Fixed stuttering that would sometimes occur when approaching interactable objects. 3.3 Fixed a bug where the map would unexpectedly reopen after being closed. 3.4 Fixed sliding/glitching movement bugs for numerous animations. 3.5 Fixed visual artifact issues for the sand‑house decorations. 3.6 Fixed an issue where certain treasure maps would go missing. 3.7 Fixed truncated character‑profile text for the Spanish localization. 3.8 Fixed a bug where certain utility poles would sway in the wind incorrectly. 3.9 Fixed an issue where newly accepted quests would sometimes fail to auto‑track. 3.10 Fixed a program freeze bug that could occur on game exit. 3.11 Fixed various text typos and errors.

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