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Guns and Dragons PlaytestNewsPLAYTEST HOTFIX #4
Game update

PLAYTEST HOTFIX #4

Guns and Dragons Playtest · published 22 Sep 2026, 11:05 UTC

All newsPlayers around this dateRead on Steam
  • Added an option to adjust aim assist strength for controller play

  • Fixed several issues affecting quest progress

  • When bow auto-aim is off, the reticle's aim-guide ring no longer shows either

  • Fixed various other bugs

We're carefully reviewing all the feedback you send us throughout the playtest, and working to reflect it in the game as quickly as we can.

If you run into any bugs, or have suggestions for improvements or balance changes, let us know through Steam bug Report our Discord channel. The development team is reading everything.

More from Guns and Dragons Playtest

Other announcements

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Community30 Sep 2026Thanks for Playing! Next Playtest in November — Chapter 2 Unlocked🐉 Thank You for Joining the 2nd Playtest! Hello Guns & Dragons community! The 2nd playtest has officially wrapped up. To everyone who jumped in: thank you! Thanks to you, we got a ton of valuable feedback on: · Our new character, Eryn , and the Bow · The brand-new 4-player co-op · Performance, bugs, and all the little rough edges · How fun the game feels, plus the UI/UX We're reading through e…Community29 Sep 2026The 2nd Playtest Ends Tomorrow!⏳The 2nd Playtest Ends Tomorrow! Hello Guns & Dragons community! This is your final reminder: the 2nd Guns & Dragons playtest closes tomorrow .If you've been meaning to squad up for one more run, now's the time. 🕓 Playtest ends: Sep 30, 00:00 AM PT / 16:00 PM KST 🏆 Contest submissions close at the same time! Haven't entered the Playtest Contest yet? There's still time. Post your screenshot or…Game update24 Sep 2026PLAYTEST HOTFIX #5Fixed a hitch that could occur when opening the Help menu, as well as an issue where video content in Help would not display properly · Adjusted weapon behavior weighting for certain enemy mechanics, including Elite Shaman totems and Shaman projectile destruction We're carefully reviewing all the feedback you send us throughout the playtest, and working to reflect it in the game as quickly as w…