There's a lot of confusion these days about what Alpha and Beta mean.
We subscribe to a simple (and somewhat traditional) idea:
Alpha = Feature-Complete. All the major systems & features required for this game are functional.
Beta = Content-Complete. All the "content" is there-- every level, every character, every car, every weapon.
People are often shocked when we show them the game and say it's Pre-Alpha, but that's the consequence of our dedication to depth + quality.
Fortunately, we won't have to say it much longer. Alpha is almost completely finished! All that's left:
Finish 2 more Story Levels by replacing the old dialogue / character art with new stuff.
Add a handful of additional Racetracks to make the racing mode more fun
Refinements on the Vehicle AI + Road & Terrain systems
Polish + Bugfixing
And it's gonna be done in time for Oak City Indie Games on October 24, where we'll be showing the demo in-person once again! Visit if you're in the RDU area.
The game was shown at Game & Geek Expo 2026 recently. Considering all the last-minute changes and improvements, there were surprisingly few issues in the build!
OK, you deserve it!
Here's a new story level, with all-new character art by Mikoe, in which you try to get through a mountain road (touge if you're Japanese) as fast as possible.
Please forgive the bugs / issues in this video, we're hoping to fix them before shipping Alpha. Check it out!