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Mistfall HunterNewsSeptember 15 Live Update
Community

September 15 Live Update

Mistfall Hunter · published 15 Sep 2026, 06:41 UTC

All newsPlayers around this dateRead on Steam

Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 15, at 8:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.

New Content & Optimizations:

- Changed the completion requirement for the season task to "Complete 1 Soul Harvest while staying alive."

- Removed the "Complete all objectives within a single session, or all progress will be reset" restriction for the season tasks and .

- Changed the completion requirement for the season task to "Defeat 1 Gyldhunter."

- Optimized the stacking logic for stackable items in Pip's Pouch, so that acquiring the same stackable item multiple times will no longer automatically occupy additional inventory slots.

Class Balance Adjustments and Combat Optimizations:

Mercenary:

- Reduced the Energy Cost of the skill.

- Fixed an occasional issue where successfully blocking with the skill while low on Energy would cause the follow-up action to be interrupted.

- Fixed an occasional issue where taking damage while using would result in the skill functioning normally but the character animation failing to play.

Withered Knight:

- Slightly reduced the damage of the skill and its branch damage following a forward dodge.

- Slightly reduced the damage of delayed Executions and consecutive Executions.

- Slightly reduced the cooldown of the skill.

- Slightly increased the damage of the skill.

- Execute no longer triggers the effect of the affix.

- Fixed an issue where footstep audio would go missing for Gender 2 Polearm & Shield characters under specific circumstances.

Shadowstrix:

- Added a new audio cue that plays when charge phases change for the skill.

- Fixed an issue where the talent would fail to take effect under specific circumstances.

- Fixed an issue where chaining a dodge right at the end of could trigger server-side rubberbanding issues.

Sorcerer:

- Slightly increased the Health of the obstacle generated by the skill.

- Fixed an issue where Energy-recovery skills would accidentally trigger the talent while in a Stamina Overdraft state.

Blackarrow:

- Slightly increased the cooldown of the skill.

- Slightly increased the damage of the skill when released without charging.

- Fixed an issue where executing the skill backward would result in abnormal cooldown durations.

- Fixed an issue where could be cast twice in a row under specific circumstances.

- Fixed an issue where explosion damage from the talent failed to trigger the effect of the affix.

Seer:

- Reduced the cooldown of the skill.

- Fixed an issue where jumping would interrupt the casting of .

Tactical Items:

- Removed the dodge energy reduction effect from the item series, and added a restriction preventing the Exposed status effect from being repeatedly applied to the same target.

Gem Affixes:

- Slightly reduced the damage boost effect of the affix.

Critical Fixes:

- Fixed an issue where, when taking continuous hits from skills like , the Breakaway and "ground slam and recovery" animations were interrupted on the client side but continued playing on the server side, resulting in character position rubberbanding.

- Added additional network fluctuation fault tolerance for branch attacks executed after a dodge, reducing the probability of position rubberbanding in high-latency environments.

- Improved the synchronization mechanism for dodge movement directions, making a character's dodge direction appear more stable from other players' perspectives and reducing position offsets.

- Switched AWS server storage from EFS to EBS, successfully resolving rare instances of prolonged hitching/stuttering (lasting over 5 seconds) caused by log I/O disk-write bottlenecks.

Other Fixes:

- Fixed a terrain collision issue in certain areas of Hallowgrove and Brandrgarde.

- Fixed an issue where completing in-match tasks would fail to count properly on the Fate Chart under specific circumstances.

- Fixed an issue where recruitment messages in chat channels would display as garbled text under specific circumstances.

- Fixed an issue where minimap markers at the Sealed Grounds in Brandrgarde would display abnormally under specific circumstances.

- Fixed an issue where the minimap icon would display abnormally after picking up a Soul Cocoon during a Soul Harvest.

- Fixed an issue where the per-match Path of Glory point cap was displayed incorrectly on the results screen.

- Fixed an issue where bringing up the Item Wheel would lock the player out of all actions under specific circumstances.

- Fixed an issue where the Collection Pedestal would abnormally disappear after being previewed at camp.

- Fixed an occasional issue where interacting with Soekja would lock the player out of all actions.

- Fixed a visual issue where Gyldjar and Bell skins displayed abnormally on the in-match inventory interface.

- Fixed an issue where the actual completion requirements for the season task did not match its displayed text description.

- Fixed an issue where the completion conditions for the season task were calculated incorrectly.

- Fixed an issue in character creation where selecting a voice type would fail to trigger an audio preview.

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