Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Stars ReachNewsHotfix News & A Thank You From Raph
Community

Hotfix News & A Thank You From Raph

Stars Reach · published 21 Aug 2026, 01:08 UTC

All newsPlayers around this dateRead on Steam

Hello, Wayfarers!

It has been an eventful week at Playable Worlds, with the launch of Stars Reach into Early Access. This has been a long journey for us, but it is also just the beginning!

As those of you who have already jumped in know, we’re ironing out a number of performance issues, repairing some unexpected behavior, and working toward stabilization so we can begin rolling out additional updates.

Those of you who have been following the game for a while might be wondering what improvements and updates were implemented between the playtest and the Early Access launch. You can find an exhaustive list of everything we added and changed at this link: Early Access Update 8.4.0. Some highlights include a whole new Haven map with new tutorial quests, the introduction of the Corruption (an alien hive mind bent on absorbing all life in the galaxy), alien puzzle boxes found in loot, and of course a huge amount of QoL improvements and bugfixes.

Playable Worlds CEO and Stars Reach game director Raph Koster wanted to share some thoughts about the Early Access launch, some of the fixes that have already gone out, news about the upcoming hotfix, and beyond. 


Hello all!First, I want to thank you once more for believing in Playable Worlds and Stars Reach. Our Early Access launch this week brought with it some things we anticipated and some items that we couldn't have known until reaching a critical mass of players in-game. We aren't where we want to be yet in terms of server stability and general game performance… and it doesn't really matter whether the issues were known or not – we need to fix them, so that's what we are doing!We have already released two updates to address immediate problems. On the first day we fixed issues with messed up avatars and released a few performance improvements such as tweaking the size of Haven instances. We also solved an issue that was causing players to be stuck on loading screens. On the second day, we put out another update that included yet more performance optimizations, helped prevent players appearing under terrain on loading, and solved issues with players stranded on the far side of collapsed wormholes.We're currently working on a third update that we hope to get out before the weekend, this one focused more on gameplay blockers. It will fix a whole bunch of data issues in crafting progression, solve missing collections and maps on Haven, deal with non-functional repair kits, and several other things.It hasn't all been bugfixes, either. We had a lot of requests for GeForce Now support, and I'm happy to say that it's available now!There is more to come. We're still working on a fix for the rubberbanding issue that happens the longer a server is up. We have a workaround for now, but the larger fix will take some testing. We also have an assortment of additional changes and fixes coming ranging from skins tones to adjusting movement speeds.We are keeping a close eye on discussions regarding how quickly you should get homesteads, and of course, the big topic of recipe management. We're actively discussing how to alter the systems to be both fun and work well with our player-driven economy.For full details on what we have in testing and in development, please check out the roadmap at starsreach.com/roadmap.We'll be sure to keep you updated on all of our regular channels. These include our Discord server, Steam Discussions, and the Stars Reach subreddit. Additionally, should you encounter any bugs, please report them using our support ticketing system.From all of us here at Playable Worlds, thank you. We're so excited to be out in Early Access. The work continues, and we're moving at full speed to bring you the Stars Reach experience you've been waiting for.~Raph


Things we have already done

  • We did a day one patch to address the issues with stick bugs and headless avatars.

  • We also solved an issue causing players to get stuck indefinitely in queues -- still more to do to improve loading speed, and we're working on it.

  • On the second day, we put out an update to rescue folks who got trapped on wild wormhole planets.

  • We also pushed an update with a handful of optimizations that reduce CPU load. We're working on more and will roll them out as they are ready.

  • By popular request, we are testing out GeForceNow; the game should be listed on GFN now

Things we are currently testing to roll out by the weekend:

The standout items:

  • Fixing a whole bunch of issues in the crafting progression

  • Removing govbots from wild wormholes (and fixing up folks who declared citizenship there)

  • Fixing incomplete collections, missions, and quest lines on Haven caused by instancing

  • Fixing broken repair kits

Things that we are still working on to roll out ASAP:

  • We've got an issue that gets worse the longer servers are up, causing stuttering -- we're actively working a fix.

  • A speed up to zone loading that also lowers memory usage should improve performance

  • Renaming missions: "easy/moderate/challenging" will be "near/mid/far"

  • To make space easier to navigate, we are

    • making all space wormholes be placed in cardinal directions around the sides of the space area

    • giving them the plain wormhole appearance

    • increasing the hit area on them for triggering the travel pop-up

  • Adjusting the movement speeds to solve the issue of overly slow movement through grass and sprint feeling too slow

  • Skin tones! Starting with Terrans first and then coming to others

Slightly longer term:

  • Working on ways for friends to find each other faster across Haven instances and across the space map

  • A grouping system

  • Digging into the recipes issue: they're piling up, how do you manage them, etc

  • Solving issues with folks getting to building/homesteads faster

More from Stars Reach

Other announcements

All news
Community12 Sep 2026Starside - SEP.12.2026Greetings, Wayfarers! Ground Control Hotfix 8.5.1 is here, with fixes for crafters, homesteaders, and explorers alike. This week’s update adjusted crafting progression, restored missing recipes and Wood-to-Oil refining, and corrected homestead vendor and storage counts. You should also now be able to put recipes into your bank or storage for later! Out in the galaxy, Blackhart and King Prowler…Game update11 Sep 2026Ground Control Hotfix 8.5.1Hotfix 8.5.1 is here ! Maintenance will run from 8 AM to 11 AM Pacific / 11 AM to 2 PM Eastern, with approximately 3 hours of downtime. Keep an eye on Server Status for the latest updates. This hotfix brings crafting, Public Event, and bug fixes. What's in store, you ask? Crafting and Recipe Fixes and Changes Split Circuit Bench lighting into Static Light and Blinking Lights. Crafting has had a…Community4 Sep 2026Starside - SEP.04.2026Message from Raph Hello Wayfarers! I know many of you may have seen that we had some severe server issues around launch. We’ve published nine updates in the last two weeks , hotfixing performance and stability problems, adding quality of life features, and even dropping in some new game content. We still have plenty of work to do – it’s Early Access after all! – but the game plays much more smo…