Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BlackdoorNewsv1.0.1 - Launch Day Fixes
Game update

v1.0.1 - Launch Day Fixes

Blackdoor · published 6 Aug 2026, 21:36 UTC · build 24601295

All newsPlayers around this dateRead on Steam

Bug Fixes

  • Imported modules couldn't use any builtin or API function inside their own functions - calling log(), int(), str(), connect(), or anything else from inside a function defined in an import'ed module failed outright with "'x' is not defined." Modules now have the same full builtin/API surface a top-level script already has.

  • The default grabber.bd script never actually worked against a real target - it called connect() without a username, so it never authenticated even right after cracker.bd had already cracked the account. Fixed to reuse the same parse_target() pattern cracker.bd already uses, so it picks up the credential you already have.

  • mv on a directory left its contents behind at the old path - the directory's own listing moved to the new location, but anything inside it stayed fully readable and runnable at the old path instead of moving with it. Directories now actually take their contents with them.

  • Interrupting a script with Ctrl+C while it had an open connection could leave you stuck - ps showed nothing to kill, and disconnect refused because something was still "connected," with no way out short of restarting. Fixed.

  • The Tidy-Up Job's first objective could complete before you'd touched the target server at all - an objective-checking bug let it match against an unrelated server's default configuration instead of the actual mission target.

  • Copying text out of #lounge chat could return the wrong thing on paste. Fixed.



- Static

More from Blackdoor

Other announcements

All news
Game update13 Sep 2026v1.1.1 - bug fixesBug Fixes · sqli() no longer crashes a script when a target has no configured routes - returns a normal checkable result instead. · Object literals, lists, and function calls can now be written across multiple lines. · ls now shows real file permissions and ownership, matching what download()/upload() actually enforce. · The web API reference's connect() entry now carries the same success-vs-lo…Major update10 Sep 2026v1.1.0 - PersistenceThis is the biggest update Blackdoor's had since launch, and it's less about any one feature than about the world stopping being so still. A server used to be a filing cabinet - it sat there with its files and its users until you did something to it, and nothing happened in between. That's fine for a lot of the game, but it meant every "the system noticed you" moment was fake. This update makes…Game update1 Sep 2026v1.0.6 - workshop and scripting fixesNew · Action link syntax (open a firewall port, view server users, etc. from an HTML page) is now documented right in the Workshop editor when editing an .html file, instead of only existing in an external doc. · A new editor= option in ~/.config/blackdoor.conf (simple or nano) - nano mode adds a real Ctrl+X: prompts "Save modified buffer?" if you've got unsaved changes (Y or N then Enter to co…