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Infinity Bounce PlaytestNewsv0.6.1
Game update

v0.6.1

Infinity Bounce Playtest · published 6 Aug 2026, 13:41 UTC

All newsPlayers around this dateRead on Steam

Gameplay & Balancing

  • Passive Ball Mult increases now apply immediately to balls already in play. This also means that buying the shop item that boosts Mult has an immediately visible impact.
  • Rebalanced some upgrade costs in the Ascension tree.
  • Adjusted digestion tick timing across several Space Cat levels for more consistent feedback.

Interface, Visuals & Sound

  • The Space Cat tooltip now shows level progress and rate of digestion.
  • Improved the position and velocity of balls reappearing above the Space Cat, making the upgrade's effect easier to see.
  • Renamed the "BGM" volume setting to "Ambience".

Bugfixes

  • Fixed the Ascension recenter button sometimes failing to center the view correctly.
  • Fixed hover tooltips not appearing on currency displays.
  • Prevented the cat from falling asleep during onboarding.
  • Fixed sleep particles sometimes appearing while the cat was awake.
  • Corrected a typo in the Shard description.
More from Infinity Bounce Playtest

Other announcements

All news
Game update16 Aug 2026v0.6.1f6Interface & User Experience · In addition to the scroll wheel, players can now also use the 1/2/3 keys to control camera zoom. · The tutorial now highlights buttons more clearly when they should be interacted with. · The system menu now shows how long ago the game was last saved.Game update13 Aug 2026v0.6.1f5Interface & User Experience · UI animations now play independently of gameplay speed. This prevents menus, shop items etc. from freezing while the game is paused.Game update10 Aug 2026v0.6.1f4Fixes · Slight pointer movement when clicking a build menu item no longer immediately cancels Build Mode.