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Battle RCNewsThe bot builder is here!
Community

The bot builder is here!

Battle RC · published 6 Aug 2026, 17:44 UTC

All newsPlayers around this dateRead on Steam

The bot builder has been in the works for quite some time now and it's finally in its last stage of development and a beta is available now!


For those who don't know, a bot builder was announced last year and has been in development since. It's definitely been a ton of work and I will share a bit about the goal of this new bot builder and how it works.To build bots in Battle RC an external tool is required, such as a CAD or any 3D modeling software. You design your bot there and then import it to the game for configuration. This frustrated a few players who wanted to see an in-game bot builder. Now, that is no longer a requirement and you will be fully able to design your bots in the game! That said, this is not a traditional bot builder in the sense of using parts and components to slowly build your bot. Instead, the bot builder is exclusively used to design your bot how you would do in any other CAD or 3D modeling software.This is not any CAD however. It is designed with bot builders in mind, offering a substantial amount of features targeted towards the creation of bots and the ease of use in every aspect of this amazing editor.You have a great set of parametric shapes that can be combined with one another in all ways imaginable. This allows for an infinite number of possibilities when building out your bots. It's all made with ease of use in mind so nothing should be too complex to understand and use.

Boolean operations such as union, difference, and intersection are fully supported for all shapes. This facilitates the creation of many shapes by combining multiple shapes together in many different ways.There are numerous different parametric shapes including a sketch tool that lets you draw any shapes you want in layers. You can curve lines, make intersections, and all sorts of things.

Some shapes also include dynamic placing methods like this belt. Instead of adjusting the parameters to wrap around two cylinders you can simply select them first and the belt will wrap perfectly.

Another feature I really love is this convex hull tool, which as the name suggests generates a convex hull of all selected objects. Really useful when making rounded parts for example, but it works will all shapes.You can visualize the center of mass, add reference images, import SVG, create 3D text from any font, import and export many formats, and so much more.How to access the beta?A beta for this bot builder has been released and is available through the Discord server, so if you want to try it out now be sure to join!

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In-game event13 Jun 2026Update Notes for v1.2.6New bot Fang was added to the game Improved bot selection UI with tabs, better search, and folders Fixed arms not self righting in AI mode Fixed flamethrowers dealing damage to themselves Fixed some missing colliders Bots eliminated by pits no longer get unstuck Fixed a few other bugs / improved a few thingsMajor update28 Mar 2026Update Notes for v1.2.5Anniversary! New arena "Carnage Hall" was added to the game You can now select up to 8 bots for a match (4 players, 4 AI) Presets are now auto-saved between matches and remember gamemode and time Many improvements to flamethrowers and their sound effects Improvements to weapon performance You can now hide objects in the hierarchy when importing a bot Midas Touch event now only affects stock bot…Game update9 Dec 2025Update Notes for v1.2.3Sparks on collisions have been improved significantly and are more realistic and varied Scratches caused by collisions have also been improved Other particle/effects improvements have been done Deformation was worked on Spinner damage was reworked and now tries to match the visual impulse of the opponent after a hit Randomizing bots for a match now does a more varied search Fixed a few other bu…